It works!
[progcomp2013.git] / qchess / src / game.py
index 66b782f..de2439b 100644 (file)
@@ -176,6 +176,8 @@ class ReplayThread(GameThread):
                self.board.pieces = pieces
                self.board.king = king
                self.board.grid = grid
                self.board.pieces = pieces
                self.board.king = king
                self.board.grid = grid
+
+               # Update the player's boards
        
        def run(self):
                move_count = 0
        
        def run(self):
                move_count = 0
@@ -207,33 +209,56 @@ class ReplayThread(GameThread):
                                self.stop()
                                break
 
                                self.stop()
                                break
 
+                       log(move)
+
                        target = self.board.grid[x][y]
                        target = self.board.grid[x][y]
+                       with self.lock:
+                               if target.colour == "white":
+                                       self.state["turn"] = self.players[0]
+                               else:
+                                       self.state["turn"] = self.players[1]
                        
                        move_piece = (tokens[2] == "->")
                        
                        move_piece = (tokens[2] == "->")
-
                        if move_piece:
                                [x2,y2] = map(int, tokens[len(tokens)-2:])
 
                        if move_piece:
                                [x2,y2] = map(int, tokens[len(tokens)-2:])
 
-                       log(move)
-                       self.board.update(move)
+                       if isinstance(graphics, GraphicsThread):
+                               with graphics.lock:
+                                       graphics.state["select"] = target
+                                       
+                       if not move_piece:
+                               self.board.update_select(x, y, int(tokens[2]), tokens[len(tokens)-1])
+                               if isinstance(graphics, GraphicsThread):
+                                       with graphics.lock:
+                                               graphics.state["moves"] = self.board.possible_moves(target)
+                                       time.sleep(turn_delay)
+                       else:
+                               self.board.update_move(x, y, x2, y2)
+                               if isinstance(graphics, GraphicsThread):
+                                       with graphics.lock:
+                                               graphics.state["moves"] = [[x2,y2]]
+                                       time.sleep(turn_delay)
+                                       with graphics.lock:
+                                               graphics.state["select"] = None
+                                               graphics.state["moves"] = None
+                                               graphics.state["dest"] = None
+                       
+
+                       
+                       
+                       
                        for p in self.players:
                                p.update(move)
 
                        line = self.src.readline().strip(" \r\n")
                        
                        for p in self.players:
                                p.update(move)
 
                        line = self.src.readline().strip(" \r\n")
                        
-                       if isinstance(graphics, GraphicsThread):
-                               with self.lock:
-                                       if target.colour == "white":
-                                               self.state["turn"] = self.players[0]
-                                       else:
-                                               self.state["turn"] = self.players[1]
+                       
+                                       
+                                       
+                                               
+                                               
 
 
-                               with graphics.lock:
-                                       graphics.state["select"] = target
-                                       if move_piece:
-                                               graphics.state["moves"] = [[x2, y2]]
-                                       elif target.current_type != "unknown":
-                                               graphics.state["moves"] = self.board.possible_moves(target)
+                       
                                        
 
 
                                        
 
 

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