Dedicated server stuff should now work
[progcomp2013.git] / qchess / src / game.py
index 4eebc76..f1f48bb 100644 (file)
@@ -5,7 +5,7 @@
 
 # A thread that runs the game
 class GameThread(StoppableThread):
-       def __init__(self, board, players):
+       def __init__(self, board, players, server = True):
                StoppableThread.__init__(self)
                self.board = board
                self.players = players
@@ -14,6 +14,10 @@ class GameThread(StoppableThread):
                self.lock = threading.RLock() #lock for access of self.state
                self.cond = threading.Condition() # conditional for some reason, I forgot
                self.final_result = ""
+               self.server = server
+               
+               
+                       
                
                
 
@@ -24,22 +28,35 @@ class GameThread(StoppableThread):
                        
                        for p in self.players:
                                with self.lock:
-                                       if isinstance(p, NetworkSender):
-                                               self.state["turn"] = p.base_player # "turn" contains the player who's turn it is
-                                       else:
-                                               self.state["turn"] = p
+                                       self.state["turn"] = p.base_player()
                                #try:
                                if True:
                                        [x,y] = p.select() # Player selects a square
                                        if self.stopped():
+                                               #debug("Quitting in select")
                                                break
-
-                                       
                                                
-
-                                       result = self.board.select(x, y, colour = p.colour)                             
+                                       if isinstance(p, NetworkPlayer):
+                                               if p.network.server == True:
+                                                       result = self.board.select(x, y, colour = p.colour)
+                                               else:
+                                                       result = None
+                                                       
+                                       else:
+                                               result = self.board.select(x, y, colour = p.colour)
+                                       
+                                       result = p.update(result)
+                                       if self.stopped():
+                                               break
                                        for p2 in self.players:
+                                               if p2 == p:
+                                                       continue
                                                p2.update(result) # Inform players of what happened
+                                               if self.stopped():
+                                                       break
+                                       
+                                       if self.stopped():
+                                               break
 
 
                                        log(result)
@@ -69,15 +86,37 @@ class GameThread(StoppableThread):
                                                self.stop()
 
                                        if self.stopped():
+                                               #debug("Quitting in get_move")
                                                break
-
-                                       result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
-                                       log(result)
-
-                                       self.board.update_move(x, y, x2, y2)
                                        
+                                       if isinstance(p, NetworkPlayer):
+                                               if p.network.server == True:
+                                                       result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
+                                                       self.board.update_move(x, y, x2, y2)
+                                               else:
+                                                       result = None
+                                                       
+                                       else:
+                                               result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
+                                               self.board.update_move(x, y, x2, y2)
+                                       
+                                       result = p.update(result)
+                                       if self.stopped():
+                                               break
                                        for p2 in self.players:
+                                               if p2 == p:
+                                                       continue
                                                p2.update(result) # Inform players of what happened
+                                               if self.stopped():
+                                                       break
+                                       
+                                       if self.stopped():
+                                               break
+                                       
+                                       
+                                                                                       
+                                       log(result)
+
 
                                                                                
 

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