Final Commit
[progcomp2013.git] / qchess / src / graphics.py
index 041b137..72b907f 100644 (file)
@@ -1,9 +1,12 @@
 graphics_enabled = True
+
 try:
        import pygame
+       os.environ["SDL_VIDEO_ALLOW_SCREENSAVER"] = "1"
 except:
        graphics_enabled = False
        
+import time
 
 
 
@@ -24,6 +27,9 @@ class GraphicsThread(StoppableThread):
                self.error = 0
                self.lock = threading.RLock()
                self.cond = threading.Condition()
+               self.sleep_timeout = None
+               self.last_event = time.time()
+               self.blackout = False
 
                #print "Test font"
                pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), 32).render("Hello", True,(0,0,0))
@@ -47,19 +53,28 @@ class GraphicsThread(StoppableThread):
                
                while not self.stopped():
                        
-                       #print "Display grid"
-                       self.board.display_grid(window = self.window, grid_sz = self.grid_sz) # Draw the board
+                       if self.sleep_timeout == None or (time.time() - self.last_event) < self.sleep_timeout:
+                       
+                               #print "Display grid"
+                               self.board.display_grid(window = self.window, grid_sz = self.grid_sz) # Draw the board
 
-                       #print "Display overlay"
-                       self.overlay()
+                               #print "Display overlay"
+                               self.overlay()
 
-                       #print "Display pieces"
-                       self.board.display_pieces(window = self.window, grid_sz = self.grid_sz) # Draw the board                
+                               #print "Display pieces"
+                               self.board.display_pieces(window = self.window, grid_sz = self.grid_sz) # Draw the board                
+                               self.blackout = False
+                               
+                       elif pygame.mouse.get_focused() and not self.blackout:
+                               os.system("xset dpms force off")
+                               self.blackout = True
+                               self.window.fill((0,0,0))
 
                        pygame.display.flip()
 
                        for event in pygame.event.get():
-                               if event.type == pygame.QUIT:
+                               self.last_event = time.time()
+                               if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_q):
                                        if isinstance(game, GameThread):
                                                with game.lock:
                                                        game.final_result = ""
@@ -71,10 +86,13 @@ class GraphicsThread(StoppableThread):
                                        break
                                elif event.type == pygame.MOUSEBUTTONDOWN:
                                        self.mouse_down(event)
+                                       
                                elif event.type == pygame.MOUSEBUTTONUP:
-                                       self.mouse_up(event)
+                                       self.mouse_up(event)                    
+                               
+                               
                                        
-
+  
                                
                                                                
                                                
@@ -349,6 +367,18 @@ class GraphicsThread(StoppableThread):
                                                #print "Reject " + str(i) + str(event.pos) + " vs " + str(t)
                
 
+       # Function to choose between dedicated server or normal play
+       def SelectServer(self):
+       
+               choice = self.SelectButton(["Normal", "Join Eigenserver"],prompt="Game type?")
+               if choice == 0:
+                       return None
+               choice = self.SelectButton(["progcomp.ucc", "other"], prompt="Address?")
+               if choice == 0:
+                       return "progcomp.ucc.asn.au"
+               else:
+                       return self.getstr(prompt = "Enter address:")
+                       
        # Function to pick players in a nice GUI way
        def SelectPlayers(self, players = []):
 
@@ -411,7 +441,7 @@ class GraphicsThread(StoppableThread):
                                                                time.sleep(1)
                                                                p = None
                                                players.append(p)
-                       elif choice == 2:
+                       elif choice == 1:
                                address = ""
                                while address == "":
                                        self.board.display_grid(self.window, self.grid_sz)

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