+
+ # Dedicated server?
+
+ #debug("server_addr = " + str(server_addr))
+
+ if server_addr != None:
+ if server_addr == True:
+ return dedicated_server()
+ else:
+ if len(players) > 1:
+ sys.stderr.write("Only a single player may be provided when --server is used\n")
+ return 1
+ if len(players) == 1:
+ return client(server_addr, players[0].name)
+ else:
+ return client(server_addr)
+