import time
turn_delay = 0.5
+sleep_timeout = None
[game, graphics] = [None, None]
def make_player(name, colour):
global turn_delay
global agent_timeout
- global log_file
+ global log_files
global src_file
global graphics_enabled
+ global always_reveal_states
+ global sleep_timeout
-
+ max_moves = None
src_file = None
style = "quantum"
style = "classical"
elif arg[1] == '-' and arg[2:] == "quantum":
style = "quantum"
+ elif arg[1] == '-' and arg[2:] == "reveal":
+ always_reveal_states = True
elif (arg[1] == '-' and arg[2:] == "graphics"):
- graphics_enabled = not graphics_enabled
+ graphics_enabled = True
+ elif (arg[1] == '-' and arg[2:] == "no-graphics"):
+ graphics_enabled = False
elif (arg[1] == '-' and arg[2:].split("=")[0] == "file"):
# Load game from file
if len(arg[2:].split("=")) == 1:
src_file = sys.stdin
else:
- src_file = open(arg[2:].split("=")[1])
+ f = arg[2:].split("=")[1]
+ if f[0:7] == "http://":
+ src_file = HttpReplay(f)
+ else:
+ src_file = FileReplay(f.split(":")[0])
+
+ if len(f.split(":")) == 2:
+ max_moves = int(f.split(":")[1])
+
elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"):
# Log file
if len(arg[2:].split("=")) == 1:
- log_file = sys.stdout
+ log_files.append(LogFile(sys.stdout))
else:
- log_file = open(arg[2:].split("=")[1], "w")
+ f = arg[2:].split("=")[1]
+ if f[0] == '@':
+ log_files.append(ShortLog(f[1:]))
+ else:
+ log_files.append(LogFile(open(f, "w", 0)))
elif (arg[1] == '-' and arg[2:].split("=")[0] == "delay"):
# Delay
if len(arg[2:].split("=")) == 1:
agent_timeout = -1
else:
agent_timeout = float(arg[2:].split("=")[1])
+ elif (arg[1] == '-' and arg[2:].split("=")[0] == "blackout"):
+ # Screen saver delay
+ if len(arg[2:].split("=")) == 1:
+ sleep_timeout = -1
+ else:
+ sleep_timeout = float(arg[2:].split("=")[1])
elif (arg[1] == '-' and arg[2:] == "help"):
# Help
# Construct a GameThread! Make it global! Damn the consequences!
if src_file != None:
- if len(players) == 0:
+ # Hack to stop ReplayThread from exiting
+ #if len(players) == 0:
+ # players = [HumanPlayer("dummy", "white"), HumanPlayer("dummy", "black")]
+
+ # Normally the ReplayThread exits if there are no players
+ # TODO: Decide which behaviour to use, and fix it
+ end = (len(players) == 0)
+ if end:
players = [Player("dummy", "white"), Player("dummy", "black")]
- game = ReplayThread(players, src_file)
+ elif len(players) != 2:
+ sys.stderr.write(sys.argv[0] + " : Usage " + sys.argv[0] + " white black\n")
+ if graphics_enabled:
+ sys.stderr.write(sys.argv[0] + " : (You won't get a GUI, because --file was used, and the author is lazy)\n")
+ return 44
+ game = ReplayThread(players, src_file, end=end, max_moves=max_moves)
else:
board = Board(style)
+ board.max_moves = max_moves
game = GameThread(board, players)
+
# Initialise GUI
if graphics_enabled == True:
try:
graphics = GraphicsThread(game.board, grid_sz = [64,64]) # Construct a GraphicsThread!
+
+ graphics.sleep_timeout = sleep_timeout
except Exception,e:
graphics = None
if graphics != None:
graphics.board.display_grid(graphics.window, graphics.grid_sz)
graphics.message("Connecting to " + p.colour + " player...")
+
+ # Handle race condition by having clients wait longer than servers to connect
+ if p.address != None:
+ time.sleep(0.2)
p.connect()
+ log_init(game.board, players)
+
if graphics != None:
game.start() # This runs in a new thread
graphics.run()
- game.join()
+ if game.is_alive():
+ game.join()
+
+
error = game.error + graphics.error
else:
game.run()
error = game.error
+
- if log_file != None and log_file != sys.stdout:
- log_file.close()
+ for l in log_files:
+ l.close()
if src_file != None and src_file != sys.stdin:
src_file.close()
+ sys.stdout.write(game.final_result + "\n")
+
return error
# This is how python does a main() function...
if __name__ == "__main__":
- sys.exit(main(sys.argv))
+ try:
+ sys.exit(main(sys.argv))
+ except KeyboardInterrupt:
+ sys.stderr.write(sys.argv[0] + " : Got KeyboardInterrupt. Stopping everything\n")
+ if isinstance(graphics, StoppableThread):
+ graphics.stop()
+ graphics.run() # Will clean up graphics because it is stopped, not run it (a bit dodgy)
+
+ if isinstance(game, StoppableThread):
+ game.stop()
+ if game.is_alive():
+ game.join()
+
+ sys.exit(102)
+