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trivial: Fix links and errors
[progcomp2013.git]
/
qchess
/
src
/
main.py
diff --git
a/qchess/src/main.py
b/qchess/src/main.py
index
137d1cb
..
7e862a9
100644
(file)
--- a/
qchess/src/main.py
+++ b/
qchess/src/main.py
@@
-16,6
+16,7
@@
import os
import time
turn_delay = 0.5
import time
turn_delay = 0.5
+sleep_timeout = None
[game, graphics] = [None, None]
def make_player(name, colour):
[game, graphics] = [None, None]
def make_player(name, colour):
@@
-64,12
+65,13
@@
def main(argv):
global turn_delay
global agent_timeout
global turn_delay
global agent_timeout
- global log_file
+ global log_file
s
global src_file
global graphics_enabled
global always_reveal_states
global src_file
global graphics_enabled
global always_reveal_states
+ global sleep_timeout
- max_
lin
es = None
+ max_
mov
es = None
src_file = None
style = "quantum"
src_file = None
style = "quantum"
@@
-109,23
+111,33
@@
def main(argv):
elif arg[1] == '-' and arg[2:] == "reveal":
always_reveal_states = True
elif (arg[1] == '-' and arg[2:] == "graphics"):
elif arg[1] == '-' and arg[2:] == "reveal":
always_reveal_states = True
elif (arg[1] == '-' and arg[2:] == "graphics"):
- graphics_enabled = not graphics_enabled
+ graphics_enabled = True
+ elif (arg[1] == '-' and arg[2:] == "no-graphics"):
+ graphics_enabled = False
elif (arg[1] == '-' and arg[2:].split("=")[0] == "file"):
# Load game from file
if len(arg[2:].split("=")) == 1:
src_file = sys.stdin
else:
elif (arg[1] == '-' and arg[2:].split("=")[0] == "file"):
# Load game from file
if len(arg[2:].split("=")) == 1:
src_file = sys.stdin
else:
- src_file = open(arg[2:].split("=")[1].split(":")[0])
+ f = arg[2:].split("=")[1]
+ if f[0:7] == "http://":
+ src_file = HttpReplay(f)
+ else:
+ src_file = FileReplay(f.split(":")[0])
-
if len(arg[2:]
.split(":")) == 2:
-
max_lines = int(arg[2:]
.split(":")[1])
+
if len(f
.split(":")) == 2:
+
max_moves = int(f
.split(":")[1])
elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"):
# Log file
if len(arg[2:].split("=")) == 1:
elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"):
# Log file
if len(arg[2:].split("=")) == 1:
- log_file
= sys.stdout
+ log_file
s.append(LogFile(sys.stdout))
else:
else:
- log_file = open(arg[2:].split("=")[1], "w")
+ f = arg[2:].split("=")[1]
+ if f[0] == '@':
+ log_files.append(ShortLog(f[1:]))
+ else:
+ log_files.append(LogFile(open(f, "w", 0)))
elif (arg[1] == '-' and arg[2:].split("=")[0] == "delay"):
# Delay
if len(arg[2:].split("=")) == 1:
elif (arg[1] == '-' and arg[2:].split("=")[0] == "delay"):
# Delay
if len(arg[2:].split("=")) == 1:
@@
-139,6
+151,12
@@
def main(argv):
agent_timeout = -1
else:
agent_timeout = float(arg[2:].split("=")[1])
agent_timeout = -1
else:
agent_timeout = float(arg[2:].split("=")[1])
+ elif (arg[1] == '-' and arg[2:].split("=")[0] == "blackout"):
+ # Screen saver delay
+ if len(arg[2:].split("=")) == 1:
+ sleep_timeout = -1
+ else:
+ sleep_timeout = float(arg[2:].split("=")[1])
elif (arg[1] == '-' and arg[2:] == "help"):
# Help
elif (arg[1] == '-' and arg[2:] == "help"):
# Help
@@
-165,17
+183,21
@@
def main(argv):
if graphics_enabled:
sys.stderr.write(sys.argv[0] + " : (You won't get a GUI, because --file was used, and the author is lazy)\n")
return 44
if graphics_enabled:
sys.stderr.write(sys.argv[0] + " : (You won't get a GUI, because --file was used, and the author is lazy)\n")
return 44
- game = ReplayThread(players, src_file, end=end, max_
lines=max_lin
es)
+ game = ReplayThread(players, src_file, end=end, max_
moves=max_mov
es)
else:
board = Board(style)
else:
board = Board(style)
+ board.max_moves = max_moves
game = GameThread(board, players)
game = GameThread(board, players)
+
# Initialise GUI
if graphics_enabled == True:
try:
graphics = GraphicsThread(game.board, grid_sz = [64,64]) # Construct a GraphicsThread!
# Initialise GUI
if graphics_enabled == True:
try:
graphics = GraphicsThread(game.board, grid_sz = [64,64]) # Construct a GraphicsThread!
+
+ graphics.sleep_timeout = sleep_timeout
except Exception,e:
graphics = None
except Exception,e:
graphics = None
@@
-254,13
+276,14
@@
def main(argv):
error = game.error
error = game.error
- if log_file != None and log_file != sys.stdout:
- log_file.write("# EOF\n")
- log_file.close()
+ for l in log_files:
+ l.close()
if src_file != None and src_file != sys.stdin:
src_file.close()
if src_file != None and src_file != sys.stdin:
src_file.close()
+ sys.stdout.write(game.final_result + "\n")
+
return error
# This is how python does a main() function...
return error
# This is how python does a main() function...
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