Making dedicated match making server
[progcomp2013.git] / qchess / src / main.py
index a4fc574..90deec7 100644 (file)
@@ -25,10 +25,22 @@ def make_player(name, colour):
                        return HumanPlayer(name, colour)
                s = name[1:].split(":")
                if s[0] == "network":
-                       address = (None, 4562)
+                       ip = None
+                       port = 4562
+                       #print str(s)
                        if len(s) > 1:
-                               address = (s[1], 4562)
-                       return Network(colour, address, baseplayer = None)
+                               if s[1] != "":
+                                       ip = s[1]
+                       if len(s) > 2:
+                               port = int(s[2])
+                               
+                       if ip == None:
+                               if colour == "black":
+                                       port += 1
+                       elif colour == "white":
+                               port += 1
+                                               
+                       return NetworkPlayer(colour, Network((ip, port)), None)
                if s[0] == "internal":
 
                        import inspect
@@ -127,7 +139,13 @@ def main(argv):
 
                                        if len(f.split(":")) == 2:
                                                max_moves = int(f.split(":")[1])
-
+                                               
+               elif (arg[1] == '-' and arg[2:] == "server"):
+                       if len(arg[2:].split("=") <= 1):
+                               dedicated_server()
+                       else:
+                               client(arg[2:].split("=")[1])
+                       sys.exit(0)
                elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"):
                        # Log file
                        if len(arg[2:].split("=")) == 1:
@@ -217,27 +235,22 @@ def main(argv):
                sys.stderr.write(sys.argv[0] + " : Graphics window closed before players chosen\n")
                return 45
 
-
-       # Wrap Networks players around original players if necessary
-       for i in range(len(players)):
-               if isinstance(players[i], Network) and players[i].baseplayer == None:
-                       for j in range(len(players)):
-                               if i == j:
+       old = players[:]
+       for p in old:
+               if isinstance(p, NetworkPlayer):
+                       for i in range(len(old)):
+                               if old[i] == p or isinstance(old[i], NetworkPlayer):
                                        continue
-                                       
-                               port = players[i].address[1]
-                               if players[j].colour == "black" and players[i].colour == "white":
-                                       pass
-                               elif players[j].colour == "white" and players[i].colour == "black":
-                                       port -= 1
-                               players[j] = Network(players[j].colour, (players[i].address[0], port), baseplayer = players[j])
-                       
-                       
+                               players[i] = NetworkPlayer(old[i].colour, p.network, old[i])
+               
        for p in players:
-               if isinstance(p, Network):
-                       if p.address[0] != None:
-                               time.sleep(0.2)
-                       p.connect()
+               debug(str(p))
+               if isinstance(p, NetworkPlayer):
+                       p.board = game.board
+                       if not p.network.connected:
+                               if not p.network.server:
+                                       time.sleep(0.2)
+                               p.network.connect()
                                
        
        # If using windows, select won't work; use horrible TimeoutPlayer hack
@@ -286,6 +299,13 @@ def main(argv):
        sys.stdout.write(game.final_result + "\n")
 
        return error
+               
+               
+       
+               
+       
+               
+               
 
 # This is how python does a main() function...
 if __name__ == "__main__":

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