--- /dev/null
+import socket
+import select
+
+network_timeout_start = -1.0 # Timeout in seconds to wait for the start of a message
+network_timeout_delay = 1.0 # Maximum time between two characters being received
+
+class Network():
+ def __init__(self, colour, address = None):
+ self.socket = socket.socket()
+ #self.socket.setblocking(0)
+
+ if colour == "white":
+ self.port = 4562
+ else:
+ self.port = 4563
+
+ self.src = None
+
+ # print str(self) + " listens on port " + str(self.port)
+
+ if address == None:
+ self.host = socket.gethostname()
+ self.socket.bind((self.host, self.port))
+ self.socket.listen(5)
+
+ self.src, self.address = self.socket.accept()
+ self.src.send("ok\n")
+ if self.get_response() == "QUIT":
+ self.src.close()
+ else:
+ self.host = address
+ self.socket.connect((address, self.port))
+ self.src = self.socket
+ self.src.send("ok\n")
+ if self.get_response() == "QUIT":
+ self.src.close()
+
+ def get_response(self):
+ # Timeout the start of the message (first character)
+ if network_timeout_start > 0.0:
+ ready = select.select([self.src], [], [], network_timeout_start)[0]
+ else:
+ ready = [self.src]
+ if self.src in ready:
+ s = self.src.recv(1)
+ else:
+ raise Exception("UNRESPONSIVE")
+
+
+ while s[len(s)-1] != '\n':
+ # Timeout on each character in the message
+ if network_timeout_delay > 0.0:
+ ready = select.select([self.src], [], [], network_timeout_delay)[0]
+ else:
+ ready = [self.src]
+ if self.src in ready:
+ s += self.src.recv(1)
+ else:
+ raise Exception("UNRESPONSIVE")
+
+ return s.strip(" \r\n")
+
+ def send_message(self,s):
+ if network_timeout_start > 0.0:
+ ready = select.select([], [self.src], [], network_timeout_start)[1]
+ else:
+ ready = [self.src]
+
+ if self.src in ready:
+ self.src.send(s + "\n")
+ else:
+ raise Exception("UNRESPONSIVE")
+
+ def check_quit(self, s):
+ s = s.split(" ")
+ if s[0] == "QUIT":
+ with game.lock:
+ game.final_result = " ".join(s[1:]) + " " + str(opponent(self.colour))
+ game.stop()
+ return True
+
+
+
+class NetworkSender(Player,Network):
+ def __init__(self, base_player, address = None):
+ self.base_player = base_player
+ Player.__init__(self, base_player.name, base_player.colour)
+
+ self.address = address
+
+ def connect(self):
+ Network.__init__(self, self.base_player.colour, self.address)
+
+
+
+ def select(self):
+ [x,y] = self.base_player.select()
+ choice = self.board.grid[x][y]
+ s = str(x) + " " + str(y)
+ #print str(self) + ".select sends " + s
+ self.send_message(s)
+ return [x,y]
+
+ def get_move(self):
+ [x,y] = self.base_player.get_move()
+ s = str(x) + " " + str(y)
+ #print str(self) + ".get_move sends " + s
+ self.send_message(s)
+ return [x,y]
+
+ def update(self, s):
+ self.base_player.update(s)
+ s = s.split(" ")
+ [x,y] = map(int, s[0:2])
+ selected = self.board.grid[x][y]
+ if selected != None and selected.colour == self.colour and len(s) > 2 and not "->" in s:
+ s = " ".join(s[0:3])
+ for i in range(2):
+ if selected.types_revealed[i] == True:
+ s += " " + str(selected.types[i])
+ else:
+ s += " unknown"
+ #print str(self) + ".update sends " + s
+ self.send_message(s)
+
+
+ def quit(self, final_result):
+ self.base_player.quit(final_result)
+ #self.src.send("QUIT " + str(final_result) + "\n")
+ self.src.close()
+
+class NetworkReceiver(Player,Network):
+ def __init__(self, colour, address=None):
+
+ Player.__init__(self, address, colour)
+
+ self.address = address
+
+ self.board = None
+
+ def connect(self):
+ Network.__init__(self, self.colour, self.address)
+
+
+ def select(self):
+
+ s = self.get_response()
+ #print str(self) + ".select gets " + s
+ [x,y] = map(int,s.split(" "))
+ if x == -1 and y == -1:
+ #print str(self) + ".select quits the game"
+ with game.lock:
+ game.final_state = "network terminated " + self.colour
+ game.stop()
+ return [x,y]
+ def get_move(self):
+ s = self.get_response()
+ #print str(self) + ".get_move gets " + s
+ [x,y] = map(int,s.split(" "))
+ if x == -1 and y == -1:
+ #print str(self) + ".get_move quits the game"
+ with game.lock:
+ game.final_state = "network terminated " + self.colour
+ game.stop()
+ return [x,y]
+
+ def update(self, result):
+
+ result = result.split(" ")
+ [x,y] = map(int, result[0:2])
+ selected = self.board.grid[x][y]
+ if selected != None and selected.colour == self.colour and len(result) > 2 and not "->" in result:
+ s = self.get_response()
+ #print str(self) + ".update - receives " + str(s)
+ s = s.split(" ")
+ selected.choice = int(s[2])
+ for i in range(2):
+ selected.types[i] = str(s[3+i])
+ if s[3+i] == "unknown":
+ selected.types_revealed[i] = False
+ else:
+ selected.types_revealed[i] = True
+ selected.current_type = selected.types[selected.choice]
+ else:
+ pass
+ #print str(self) + ".update - ignore result " + str(result)
+
+
+ def quit(self, final_result):
+ self.src.close()
+