Making dedicated match making server
[progcomp2013.git] / qchess / src / network.py
index 20f632b..32a7b50 100644 (file)
@@ -4,38 +4,129 @@ import select
 network_timeout_start = -1.0 # Timeout in seconds to wait for the start of a message
 network_timeout_delay = 1.0 # Maximum time between two characters being received
 
+class NetworkPlayer(Player):
+       def __init__(self, colour, network, player):
+               Player.__init__(self, "@network:"+str(network.address), colour) 
+               self.player = player
+               self.network = network
+               
+       def __str__(self):
+               return "NetworkPlayer<"+str(self.colour)+","+str(self.player)+">"
+               
+       def select(self):
+               debug(str(self) + " select called")
+               if self.player != None:
+                       s = self.player.select()
+                       self.send_message(str(s[0]) + " " + str(s[1]))
+               else:
+                       s = map(int, self.get_response().split(" "))
+                       for p in game.players:
+                               if p != self and isinstance(p, NetworkPlayer) and p.player == None:
+                                       p.network.send_message(str(s[0]) + " " + str(s[1]))
+               return s
+       
+       def send_message(self, message):
+               debug(str(self) + " send_message(\""+str(message)+"\") called")
+               self.network.send_message(message)
+               
+       def get_response(self):
+               debug(str(self) + " get_response() called")
+               s = self.network.get_response()
+               debug(str(self) + " get_response() returns \""+str(s)+"\"")
+               return s
+                       
+                       
+       def get_move(self):
+               debug(str(self) + " get_move called")
+               if self.player != None:
+                       s = self.player.get_move()
+                       self.send_message(str(s[0]) + " " + str(s[1]))
+               else:
+                       s = map(int, self.get_response().split(" "))
+                       for p in game.players:
+                               if p != self and isinstance(p, NetworkPlayer) and p.player == None:
+                                       p.network.send_message(str(s[0]) + " " + str(s[1]))
+               return s
+       
+       def update(self, result):
+               debug(str(self) + " update(\""+str(result)+"\") called")
+               if self.network.server == True:
+                       if self.player == None:
+                               self.send_message(result)
+               elif self.player != None:
+                       result = self.get_response()
+                       self.board.update(result, deselect=False)
+               
+               
+               
+               if self.player != None:
+                       result = self.player.update(result)
+                       
+               return result
+               
+               
+       
+       def base_player(self):
+               if self.player == None:
+                       return self
+               else:
+                       return self.player.base_player()
+               
+       def quit(self, result):
+               pass
+
 class Network():
-       def __init__(self, colour, address = None):
+       def __init__(self, address = (None,4562)):
                self.socket = socket.socket()
+               self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
                #self.socket.setblocking(0)
-
-               if colour == "white":
-                       self.port = 4562
-               else:
-                       self.port = 4563
-
-               self.src = None
-
-       #       print str(self) + " listens on port " + str(self.port)
-
-               if address == None:
-                       self.host = socket.gethostname()
-                       self.socket.bind((self.host, self.port))
+               self.address = address
+               self.server = (address[0] == None)
+               
+               
+               self.connected = False
+                       
+       def connect(self):      
+               debug(str(self) + "Tries to connect")
+               self.connected = True
+               if self.address[0] == None:
+                       self.host = "0.0.0.0" #socket.gethostname() # Breaks things???
+                       self.socket.bind((self.host, self.address[1]))
                        self.socket.listen(5)   
 
-                       self.src, self.address = self.socket.accept()
+                       self.src, self.actual_address = self.socket.accept()
+                       
                        self.src.send("ok\n")
-                       if self.get_response() == "QUIT":
+                       s = self.get_response()
+                       if s == "QUIT":
                                self.src.close()
+                               return
+                       elif s != "ok":
+                               self.src.close()
+                               self.__init__(colour, (self.address[0], int(s)), baseplayer)
+                               return
+                       
                else:
-                       self.host = address
-                       self.socket.connect((address, self.port))
+                       time.sleep(0.3)
+                       self.socket.connect(self.address)
                        self.src = self.socket
                        self.src.send("ok\n")
-                       if self.get_response() == "QUIT":
+                       s = self.get_response()
+                       if s == "QUIT":
+                               self.src.close()
+                               return
+                       elif s != "ok":
                                self.src.close()
+                               self.__init__(colour, (self.address[0], int(s)), baseplayer)
+                               return
+                       
+
+               
+       def __str__(self):
+               return "@network:"+str(self.address)
 
        def get_response(self):
+               
                # Timeout the start of the message (first character)
                if network_timeout_start > 0.0:
                        ready = select.select([self.src], [], [], network_timeout_start)[0]
@@ -58,6 +149,7 @@ class Network():
                        else:
                                raise Exception("UNRESPONSIVE")
 
+               
                return s.strip(" \r\n")
 
        def send_message(self,s):
@@ -70,122 +162,9 @@ class Network():
                        self.src.send(s + "\n")
                else:
                        raise Exception("UNRESPONSIVE")
-
-       def check_quit(self, s):
-               s = s.split(" ")
-               if s[0] == "QUIT":
-                       with game.lock:
-                               game.final_result = " ".join(s[1:]) + " " + str(opponent(self.colour))
-                       game.stop()
-                       return True
-
                
-
-class NetworkSender(Player,Network):
-       def __init__(self, base_player, address = None):
-               self.base_player = base_player
-               Player.__init__(self, base_player.name, base_player.colour)
-
-               self.address = address
-
-       def connect(self):
-               Network.__init__(self, self.base_player.colour, self.address)
-
-
-
-       def select(self):
-               [x,y] = self.base_player.select()
-               choice = self.board.grid[x][y]
-               s = str(x) + " " + str(y)
-               #print str(self) + ".select sends " + s
-               self.send_message(s)
-               return [x,y]
-
-       def get_move(self):
-               [x,y] = self.base_player.get_move()
-               s = str(x) + " " + str(y)
-               #print str(self) + ".get_move sends " + s
-               self.send_message(s)
-               return [x,y]
-
-       def update(self, s):
-               self.base_player.update(s)
-               s = s.split(" ")
-               [x,y] = map(int, s[0:2])
-               selected = self.board.grid[x][y]
-               if selected != None and selected.colour == self.colour and len(s) > 2 and not "->" in s:
-                       s = " ".join(s[0:3])
-                       for i in range(2):
-                               if selected.types_revealed[i] == True:
-                                       s += " " + str(selected.types[i])
-                               else:
-                                       s += " unknown"
-                       #print str(self) + ".update sends " + s
-                       self.send_message(s)
-                               
-
-       def quit(self, final_result):
-               self.base_player.quit(final_result)
-               #self.src.send("QUIT " + str(final_result) + "\n")
-               self.src.close()
-
-class NetworkReceiver(Player,Network):
-       def __init__(self, colour, address=None):
-               
-               Player.__init__(self, "NetworkReceiver", colour)
-
-               self.address = address
-
-               self.board = None
-
-       def connect(self):
-               Network.__init__(self, self.colour, self.address)
-                       
-
-       def select(self):
                
-               s = self.get_response()
-               #print str(self) + ".select gets " + s
-               [x,y] = map(int,s.split(" "))
-               if x == -1 and y == -1:
-                       #print str(self) + ".select quits the game"
-                       with game.lock:
-                               game.final_state = "network terminated " + self.colour
-                       game.stop()
-               return [x,y]
-       def get_move(self):
-               s = self.get_response()
-               #print str(self) + ".get_move gets " + s
-               [x,y] = map(int,s.split(" "))
-               if x == -1 and y == -1:
-                       #print str(self) + ".get_move quits the game"
-                       with game.lock:
-                               game.final_state = "network terminated " + self.colour
-                       game.stop()
-               return [x,y]
 
-       def update(self, result):
-               
-               result = result.split(" ")
-               [x,y] = map(int, result[0:2])
-               selected = self.board.grid[x][y]
-               if selected != None and selected.colour == self.colour and len(result) > 2 and not "->" in result:
-                       s = self.get_response()
-                       #print str(self) + ".update - receives " + str(s)
-                       s = s.split(" ")
-                       selected.choice = int(s[2])
-                       for i in range(2):
-                               selected.types[i] = str(s[3+i])
-                               if s[3+i] == "unknown":
-                                       selected.types_revealed[i] = False
-                               else:
-                                       selected.types_revealed[i] = True
-                       selected.current_type = selected.types[selected.choice] 
-               else:
-                       pass
-                       #print str(self) + ".update - ignore result " + str(result)                     
-               
-
-       def quit(self, final_result):
+       def close(self):
+               self.src.shutdown()
                self.src.close()
-       

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