return "NetworkPlayer<"+str(self.colour)+","+str(self.player)+">"
def select(self):
- debug(str(self) + " select called")
+ #debug(str(self) + " select called")
if self.player != None:
s = self.player.select()
self.send_message(str(s[0]) + " " + str(s[1]))
for p in game.players:
if p != self and isinstance(p, NetworkPlayer) and p.player == None:
p.network.send_message(str(s[0]) + " " + str(s[1]))
+ if s == [-1,-1]:
+ game.final_result = "network terminate"
+ game.stop()
return s
def send_message(self, message):
- debug(str(self) + " send_message(\""+str(message)+"\") called")
+ #debug(str(self) + " send_message(\""+str(message)+"\") called")
self.network.send_message(message)
def get_response(self):
- debug(str(self) + " get_response() called")
+ #debug(str(self) + " get_response() called")
s = self.network.get_response()
- debug(str(self) + " get_response() returns \""+str(s)+"\"")
+ #debug(str(self) + " get_response() returns \""+str(s)+"\"")
return s
def get_move(self):
- debug(str(self) + " get_move called")
+ #debug(str(self) + " get_move called")
if self.player != None:
s = self.player.get_move()
self.send_message(str(s[0]) + " " + str(s[1]))
for p in game.players:
if p != self and isinstance(p, NetworkPlayer) and p.player == None:
p.network.send_message(str(s[0]) + " " + str(s[1]))
+
+ if s == [-1,-1]:
+ game.final_result = "network terminate"
+ game.stop()
return s
def update(self, result):
- debug(str(self) + " update(\""+str(result)+"\") called")
+ #debug(str(self) + " update(\""+str(result)+"\") called")
if self.network.server == True:
if self.player == None:
self.send_message(result)
elif self.player != None:
result = self.get_response()
+ if result == "-1 -1":
+ game.final_result = "network terminate"
+ game.stop()
+ return "-1 -1"
self.board.update(result, deselect=False)
return self.player.base_player()
def quit(self, result):
- pass
+ try:
+ self.send_message("-1 -1")
+ except:
+ pass
class Network():
def __init__(self, address = (None,4562)):
self.connected = False
def connect(self):
- debug(str(self) + "Tries to connect")
+ #debug(str(self) + "Tries to connect")
self.connected = True
if self.address[0] == None:
self.host = "0.0.0.0" #socket.gethostname() # Breaks things???