for p in game.players:
if p != self and isinstance(p, NetworkPlayer) and p.player == None:
p.network.send_message(str(s[0]) + " " + str(s[1]))
for p in game.players:
if p != self and isinstance(p, NetworkPlayer) and p.player == None:
p.network.send_message(str(s[0]) + " " + str(s[1]))
for p in game.players:
if p != self and isinstance(p, NetworkPlayer) and p.player == None:
p.network.send_message(str(s[0]) + " " + str(s[1]))
for p in game.players:
if p != self and isinstance(p, NetworkPlayer) and p.player == None:
p.network.send_message(str(s[0]) + " " + str(s[1]))
if self.network.server == True:
if self.player == None:
self.send_message(result)
elif self.player != None:
result = self.get_response()
if self.network.server == True:
if self.player == None:
self.send_message(result)
elif self.player != None:
result = self.get_response()