.rept 0xFF8 - 0xF00 - 4
.long 0
.endr
+ @ Page fractals
.long kernel_table1_map + 0x000 - KERNEL_BASE + 1
.long kernel_table1_map + 0x400 - KERNEL_BASE + 1
.long kernel_table1_map + 0x800 - KERNEL_BASE + 1
.long kernel_table1_map + 0xC00 - KERNEL_BASE + 1
- .long kernel_table0 - KERNEL_BASE + 2 @ Sure it maps too much, but fuck that
+ @ Top level fractals
+ @.long kernel_table0 - KERNEL_BASE + 2 @ Only need 16KiB, but this maps 1MiB
+ .long 0 @ removed for alignment constraints, using the KERNEL_BASE ident mapping instead
.rept 0x1000 - 0xFF8 - 5
.long 0
.endr