void Video_Setup(void);
void Video_Update(void);
void Video_FillRect(short X, short Y, short W, short H, uint32_t Color);
+void Video_DrawRect(short X, short Y, short W, short H, uint32_t Color);
// === GLOBALS ===
Video_FillRect(X+W-1, Y, 1, H, Color);
}
-/**
- * \brief Draw text to the screen
- */
-void Video_DrawText(short X, short Y, short W, short H, void *Font, int Point, uint32_t Color, char *Text)
-{
- // TODO!
-}
-
/**
* \brief Draw an image to the screen
* \todo Maybe have support for an offset in the image