#ifndef _CCOMPOSITOR_H_
#define _CCOMPOSITOR_H_
+#include <string>
#include <list>
+#include <vector>
#include "CRect.hpp"
#include "CWindow.hpp"
namespace AxWin {
class CClient;
+class CVideo;
+
+
+enum eMouseButton
+{
+ MOUSEBTN_MAIN, // Left
+ MOUSEBTN_SECONDARY, // Right
+ MOUSEBTN_MIDDLE, // Scroll wheel
+ MOUSEBTN_BTN4,
+ MOUSEBTN_BTN5,
+};
+
+class CWindowIDBuffer
+{
+ struct TWindowID
+ {
+ uint16_t Client;
+ uint16_t Window;
+ };
+ unsigned int m_w;
+ ::std::vector<TWindowID> m_buf;
+public:
+ CWindowIDBuffer(unsigned int W, unsigned int H);
+
+ void set(unsigned int X, unsigned int Y, unsigned int W, unsigned int H, CWindow* win);
+ CWindow* get(unsigned int X, unsigned int Y);
+};
class CCompositor
{
+ CVideo& m_video;
::std::list<CRect> m_damageRects;
::std::list<CWindow*> m_windows;
+ CWindow* m_focussed_window;
+ CWindowIDBuffer m_windowIDBuffer; // One 32-bit value per pixel
+
public:
- CCompositor();
+ CCompositor(CVideo& video);
+
+ CWindow* CreateWindow(CClient& client, const ::std::string& name);
- CWindow* CreateWindow(CClient& client);
+ void ShowWindow(CWindow* window);
+ void HideWindow(CWindow* window);
+
+ bool GetScreenDims(unsigned int ScrenID, unsigned int *Width, unsigned int *Height);
void Redraw();
void DamageArea(const CRect& rect);
+ void BlitFromSurface(const CSurface& dest, const CRect& src_rect);
+
+ void MouseMove(unsigned int Cursor, unsigned int X, unsigned int Y, int dX, int dY);
+ void MouseButton(unsigned int Cursor, unsigned int X, unsigned int Y, eMouseButton Button, bool Press);
+
+ void KeyState(unsigned int KeyboardID, uint32_t KeySym, bool Press, uint32_t Codepoint);
+public:
+ CWindow* getWindowForCoord(unsigned int X, unsigned int Y);
};