--- /dev/null
+/*
+ * AxWin4 Interface Library
+ * - By John Hodge (thePowersGang)
+ *
+ * window_drawing.cpp
+ * - Window drawing code
+ */
+#include <axwin4/axwin.h>
+#include "include/common.hpp"
+#include <ipc_proto.hpp>
+#include <algorithm> // min
+
+namespace AxWin {
+
+void _push_data(tAxWin4_Window *Window, int X, int Y, unsigned int W, unsigned int H, const void *Data)
+{
+ CSerialiser message;
+ //_SysDebug("_push_data - (%i,%i), %ix%i %p", X, Y, W, H, Data);
+ message.WriteU8(IPCMSG_PUSHDATA);
+ message.WriteU16(Window->m_id);
+ message.WriteU16(X);
+ message.WriteU16(Y);
+ message.WriteU16(W);
+ message.WriteU16(H);
+ message.WriteBuffer(H*W*4, Data);
+ ::AxWin::SendMessage(message);
+}
+
+extern "C" void AxWin4_DrawBitmap(tAxWin4_Window *Window, int X, int Y, unsigned int W, unsigned int H, void *Data)
+{
+ // TODO: Split message up into blocks such that it can be dispatched
+ if( W > 128 )
+ {
+ const uint32_t* data32 = static_cast<uint32_t*>(Data);
+ const unsigned int rows_per_message = 1; // 2048 / W;
+ for( unsigned int row = 0; row < H; row += rows_per_message )
+ {
+ _push_data(Window, X, Y+row, W, ::std::min(rows_per_message,H-row), data32);
+ data32 += W*rows_per_message;
+ }
+ }
+ else
+ {
+ _push_data(Window, X, Y, W, H, Data);
+ }
+}
+
+extern "C" void AxWin4_DrawControl(tAxWin4_Window *Window, int X, int Y, unsigned int W, unsigned int H, uint16_t ID, unsigned int Frame)
+{
+ CSerialiser message;
+ //_SysDebug("AxWin4_DrawControl: (Window->ID=%i, (%i,%i) %ix%i %i 0x%06x", Window->m_id, X, Y, W, H, ID, Frame);
+ message.WriteU8(IPCMSG_DRAWCTL);
+ message.WriteU16(Window->m_id);
+ message.WriteU16(X);
+ message.WriteU16(Y);
+ message.WriteU16(W);
+ message.WriteU16(H);
+ message.WriteU16(ID);
+ message.WriteU16(Frame);
+ ::AxWin::SendMessage(message);
+}
+
+extern "C" void AxWin4_FillRect(tAxWin4_Window *Window, int X, int Y, unsigned int W, unsigned int H, uint32_t Colour)
+{
+ CSerialiser message;
+ message.WriteU8(IPCMSG_FILLRECT);
+ message.WriteU16(Window->m_id);
+ message.WriteU16(X);
+ message.WriteU16(Y);
+ message.WriteU16(W);
+ message.WriteU16(H);
+ message.WriteU32(Colour);
+ ::AxWin::SendMessage(message);
+}
+
+extern "C" void AxWin4_DrawText(tAxWin4_Window *Window, int X, int Y, unsigned int W, unsigned int H, uint16_t FontID, const char *String)
+{
+ CSerialiser message;
+ message.WriteU8(IPCMSG_DRAWTEXT);
+ message.WriteU16(Window->m_id);
+ message.WriteU16(X);
+ message.WriteU16(Y);
+ message.WriteU16(W);
+ message.WriteU16(H);
+ message.WriteU16(FontID);
+ message.WriteString(String);
+ ::AxWin::SendMessage(message);
+}
+
+}; // namespace AxWin
+