1 - number of agents can spiral out of control very quickly, e.g. if Wash and Angel start duking it out.
2 * Need to make supervisor smart enough to kill montonically increasing sequences.
4 - agents die after MAX_AGE fights, not MAX_AGE rounds
5 - code seems to trust you not to monkey around with your stats...?
6 - coding styles are inconsistent throughout
7 - layout still needs some work