if (query != MovementResult::OK)
return query;
+ /*
+ //Removed 3/01/12 NO_MOVE now not allowed, SURRENDER is undocumented and not necessary
if (buffer == "NO_MOVE")
{
buffer += " OK";
buffer += " OK";
return MovementResult::SURRENDER;
}
+ */
int x; int y; string direction="";
stringstream s(buffer);
case MovementResult::OK:
buffer += " OK";
break;
- case MovementResult::VICTORY:
- buffer += " FLAG";
+ case MovementResult::VICTORY_FLAG:
+ buffer += " VICTORY_FLAG";
+ break;
+ case MovementResult::VICTORY_ATTRITION:
+ buffer += " VICTORY_ATTRITION";
break;
case MovementResult::KILLS:
buffer += " KILLS ";
return moveResult;
}
+
+