*/\r
void display() {\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r
+ glMatrixMode(GL_MODELVIEW);\r
glLoadIdentity();\r
gluLookAt(\r
- 40.0, 60.0, 60.0, /* eye is at (0,8,60) */\r
- 0.0, 0.0, 0.0, /* center is at (0,0,0) */\r
- 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
+ 0.0, 90.0, 60.0, /* eye is at (x,y,z) */\r
+ 0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
+ 0.0, 100.0, 0.0 /* up is in postivie Y direction */\r
);\r
\r
/* Reposition the light source. */\r
lightPosition[2] = 12*sin(lightAngle);\r
lightPosition[3] = 0.0;\r
\r
+ glMatrixMode(GL_PROJECTION);\r
glPushMatrix();\r
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);\r
\r
\r
glPushMatrix();\r
glLoadIdentity();\r
- glColor3f(1.0, 0.0, 1.0);\r
- glTranslatef(0.0, 0.0, -1.0);\r
+ glTranslatef(0.0, -90.0, -60.0);\r
\r
- glutSolidTeapot(1); // Draw teapot for test\r
+ glutSolidTeapot(5); // Draw teapot for test\r
glPopMatrix();\r
\r
glPushMatrix();\r
glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05);\r
glEnable(GL_LIGHT0);\r
glEnable(GL_LIGHTING);\r
-\r
- glMatrixMode(GL_MODELVIEW);\r
}\r
\r
/**\r