+void Threads_int_Sleep(enum eThreadStatus Status, void *Ptr, int Num, tThread **ListHead, tThread **ListTail, tShortSpinlock *Lock)
+{
+ SHORTLOCK( &glThreadListLock );
+ tThread *us = Threads_RemActive();
+ us->Next = NULL;
+ // - Mark as sleeping
+ us->Status = Status;
+ us->WaitPointer = Ptr;
+ us->RetStatus = Num; // Use RetStatus as a temp variable
+
+ // - Add to waiting
+ if( ListTail ) {
+ if(*ListTail) {
+ (*ListTail)->Next = us;
+ *ListTail = us;
+ }
+ else {
+ *ListHead = us;
+ *ListTail = us;
+ }
+ }
+ else {
+ *ListHead = us;
+ }
+
+ //if( Proc_ThreadSync(us) )
+ // return ;
+ SHORTREL( &glThreadListLock );
+ if( Lock )
+ SHORTLOCK( Lock );
+ Threads_int_WaitForStatusEnd(Status);
+}
+