3 * - By John Hodge (thePowersGang)
5 * - Common Thread Control
9 #include <threads_int.h>
12 #include <semaphore.h>
13 #include <vfs_threads.h> // VFS Handle maintainence
17 #define DEBUG_TRACE_TICKETS 0 // Trace ticket counts
18 #define DEBUG_TRACE_STATE 0 // Trace state changes (sleep/wake)
22 #define SCHED_LOTTERY 1 // Lottery scheduler
23 #define SCHED_RR_SIM 2 // Single Queue Round Robin
24 #define SCHED_RR_PRI 3 // Multi Queue Round Robin
26 #define SCHEDULER_TYPE SCHED_RR_PRI
29 #define DEFAULT_QUANTUM 5
30 #define DEFAULT_PRIORITY 5
31 #define MIN_PRIORITY 10
43 void Threads_Init(void);
45 void Threads_Delete(tThread *Thread);
46 int Threads_SetName(const char *NewName);
48 char *Threads_GetName(tTID ID);
50 void Threads_SetPriority(tThread *Thread, int Pri);
51 tThread *Threads_CloneTCB(Uint *Err, Uint Flags);
52 int Threads_WaitTID(int TID, int *status);
53 tThread *Threads_GetThread(Uint TID);
55 tThread *Threads_int_DelFromQueue(tThreadList *List, tThread *Thread);
56 void Threads_int_AddToList(tThreadList *List, tThread *Thread);
58 void Threads_Exit(int TID, int Status);
59 void Threads_Kill(tThread *Thread, int Status);
60 void Threads_Yield(void);
61 void Threads_Sleep(void);
62 int Threads_Wake(tThread *Thread);
63 void Threads_AddActive(tThread *Thread);
64 tThread *Threads_RemActive(void);
66 void Threads_ToggleTrace(int TID);
67 void Threads_Fault(int Num);
68 void Threads_SegFault(tVAddr Addr);
69 void Threads_PostSignal(int SignalNum);
70 int Threads_GetPendingSignal(void);
71 void Threads_SetSignalHandler(int SignalNum, void *Handler);
72 void *Threads_GetSignalHandler(int SignalNum);
74 int Threads_GetPID(void);
75 int Threads_GetTID(void);
76 tUID Threads_GetUID(void);
77 tGID Threads_GetGID(void);
78 int Threads_SetUID(Uint *Errno, tUID ID);
79 int Threads_SetGID(Uint *Errno, tUID ID);
81 void Threads_int_DumpThread(tThread *thread);
82 void Threads_Dump(void);
83 void Threads_DumpActive(void);
87 struct sProcess gProcessZero = {
89 // Only used for the core kernel
90 tThread gThreadZero = {
91 .Status = THREAD_STAT_ACTIVE, // Status
92 .ThreadName = (char*)"ThreadZero", // Name
93 .Quantum = DEFAULT_QUANTUM, // Default Quantum
94 .Remaining = DEFAULT_QUANTUM, // Current Quantum
95 .Priority = DEFAULT_PRIORITY // Number of tickets
99 tShortSpinlock glThreadListLock; ///\note NEVER use a heap function while locked
100 // --- Current State ---
101 volatile int giNumActiveThreads = 0; // Number of threads on the active queue
102 volatile Uint giNextTID = 1; // Next TID to allocate
103 // --- Thread Lists ---
104 tThread *gAllThreads = NULL; // All allocated threads
105 tThreadList gSleepingThreads; // Sleeping Threads
106 int giNumCPUs = 1; // Number of CPUs
107 BOOL gaThreads_NoTaskSwitch[MAX_CPUS]; // Disables task switches for each core (Pseudo-IF)
108 // --- Scheduler Types ---
109 #if SCHEDULER_TYPE == SCHED_LOTTERY
110 const int caiTICKET_COUNTS[MIN_PRIORITY+1] = {100,81,64,49,36,25,16,9,4,1,0};
111 volatile int giFreeTickets = 0; // Number of tickets held by non-scheduled threads
112 tThreadList gActiveThreads; // Currently Running Threads
113 #elif SCHEDULER_TYPE == SCHED_RR_SIM
114 tThreadList gActiveThreads; // Currently Running Threads
115 #elif SCHEDULER_TYPE == SCHED_RR_PRI
116 tThreadList gaActiveThreads[MIN_PRIORITY+1]; // Active threads for each priority level
118 # error "Unkown scheduler type"
123 * \fn void Threads_Init(void)
124 * \brief Initialse the thread list
126 void Threads_Init(void)
130 Log_Debug("Threads", "Offsets of tThread");
131 Log_Debug("Threads", ".Priority = %i", offsetof(tThread, Priority));
132 Log_Debug("Threads", ".KernelStack = %i", offsetof(tThread, KernelStack));
134 // Create Initial Task
135 gAllThreads = &gThreadZero;
136 giNumActiveThreads = 1;
137 gThreadZero.Process = &gProcessZero;
142 void Threads_Delete(tThread *Thread)
145 Thread->Status = THREAD_STAT_BURIED;
147 // Clear out process state
148 Proc_ClearThread(Thread);
150 Thread->Process->nThreads --;
152 if( Thread->Process->FirstThread == Thread )
154 Thread->Process->FirstThread = Thread->ProcessNext;
158 tThread *prev = Thread->Process->FirstThread;
159 while(prev && prev->ProcessNext != Thread)
160 prev = prev->ProcessNext;
162 Log_Error("Threads", "Thread %p(%i %s) is not on the process's list",
163 Thread, Thread->TID, Thread->ThreadName
166 prev->ProcessNext = Thread->ProcessNext;
169 // If the final thread is being terminated, clean up the process
170 if( Thread->Process->nThreads == 0 )
172 tProcess *proc = Thread->Process;
174 VFS_CloseAllUserHandles();
175 // Architecture cleanup
176 Proc_ClearProcess( proc );
177 // VFS Configuration strings
178 if( proc->CurrentWorkingDir)
179 free( proc->CurrentWorkingDir );
181 free( proc->RootDir );
182 // Process descriptor
187 if( IsHeap(Thread->ThreadName) )
188 free(Thread->ThreadName);
190 // Remove from global list
191 // TODO: Lock this too
192 if( Thread == gAllThreads )
193 gAllThreads = Thread->GlobalNext;
195 Thread->GlobalPrev->GlobalNext = Thread->GlobalNext;
201 * \fn void Threads_SetName(const char *NewName)
202 * \brief Sets the current thread's name
203 * \param NewName New name for the thread
204 * \return Boolean Failure
206 int Threads_SetName(const char *NewName)
208 tThread *cur = Proc_GetCurThread();
209 char *oldname = cur->ThreadName;
211 // NOTE: There is a possibility of non-thread safety here
212 // A thread could read the current name pointer before it is zeroed
214 cur->ThreadName = NULL;
216 if( IsHeap(oldname) ) free( oldname );
217 cur->ThreadName = strdup(NewName);
219 Log_Debug("Threads", "Thread renamed to '%s'", NewName);
225 * \fn char *Threads_GetName(int ID)
226 * \brief Gets a thread's name
227 * \param ID Thread ID (-1 indicates current thread)
228 * \return Pointer to name
229 * \retval NULL Failure
231 char *Threads_GetName(tTID ID)
234 return Proc_GetCurThread()->ThreadName;
236 return Threads_GetThread(ID)->ThreadName;
240 * \fn void Threads_SetPriority(tThread *Thread, int Pri)
241 * \brief Sets the priority of a task
242 * \param Thread Thread to update ticket count (NULL means current thread)
243 * \param Pri New priority
245 void Threads_SetPriority(tThread *Thread, int Pri)
247 // Get current thread
248 if(Thread == NULL) Thread = Proc_GetCurThread();
250 // - If < 0, set to lowest priority
251 // - Minumum priority is actualy a high number, 0 is highest
252 if(Pri < 0) Pri = MIN_PRIORITY;
253 if(Pri > MIN_PRIORITY) Pri = MIN_PRIORITY;
255 // Do we actually have to do anything?
256 if( Pri == Thread->Priority ) return;
258 #if SCHEDULER_TYPE == SCHED_RR_PRI
259 if( Thread != Proc_GetCurThread() )
261 SHORTLOCK( &glThreadListLock );
262 // Remove from old priority
263 Threads_int_DelFromQueue( &gaActiveThreads[Thread->Priority], Thread );
265 Threads_int_AddToList( &gaActiveThreads[Pri], Thread );
266 Thread->Priority = Pri;
267 SHORTREL( &glThreadListLock );
270 Thread->Priority = Pri;
272 // If this isn't the current thread, we need to lock
273 if( Thread != Proc_GetCurThread() )
275 SHORTLOCK( &glThreadListLock );
277 #if SCHEDULER_TYPE == SCHED_LOTTERY
278 giFreeTickets -= caiTICKET_COUNTS[Thread->Priority] - caiTICKET_COUNTS[Pri];
279 # if DEBUG_TRACE_TICKETS
280 Log("Threads_SetTickets: new giFreeTickets = %i [-%i+%i]",
282 caiTICKET_COUNTS[Thread->Priority], caiTICKET_COUNTS[Pri]);
285 Thread->Priority = Pri;
286 SHORTREL( &glThreadListLock );
289 Thread->Priority = Pri;
292 #if DEBUG_TRACE_STATE
293 Log("Threads_SetPriority: %p(%i %s) pri set %i",
294 Thread, Thread->TID, Thread->ThreadName,
300 * \brief Clone the TCB of the current thread
301 * \param Flags Flags for something... (What is this for?)
303 tThread *Threads_CloneTCB(Uint Flags)
306 cur = Proc_GetCurThread();
308 // Allocate and duplicate
309 new = malloc(sizeof(tThread));
310 if(new == NULL) { errno = -ENOMEM; return NULL; }
311 memcpy(new, cur, sizeof(tThread));
315 memset( &new->IsLocked, 0, sizeof(new->IsLocked));
316 new->Status = THREAD_STAT_PREINIT;
320 new->TID = giNextTID++;
322 new->bInstrTrace = 0;
325 new->ThreadName = strdup(cur->ThreadName);
327 // Set Thread Group ID (PID)
328 if(Flags & CLONE_VM) {
329 tProcess *newproc, *oldproc;
330 oldproc = cur->Process;
331 new->Process = malloc( sizeof(struct sProcess) );
332 newproc = new->Process;
333 newproc->PID = new->TID;
334 if( Flags & CLONE_PGID )
335 newproc->PGID = oldproc->PGID;
337 newproc->PGID = newproc->PID;
338 newproc->UID = oldproc->UID;
339 newproc->GID = oldproc->GID;
340 newproc->MaxFD = oldproc->MaxFD;
341 if( oldproc->CurrentWorkingDir )
342 newproc->CurrentWorkingDir = strdup( oldproc->CurrentWorkingDir );
344 newproc->CurrentWorkingDir = NULL;
345 if( oldproc->RootDir )
346 newproc->RootDir = strdup( oldproc->RootDir );
348 newproc->RootDir = NULL;
349 newproc->nThreads = 1;
350 // Reference all handles in the VFS
351 VFS_ReferenceUserHandles();
353 newproc->FirstThread = new;
354 new->ProcessNext = NULL;
357 new->Process->nThreads ++;
358 new->Process = cur->Process;
360 new->ProcessNext = new->Process->FirstThread;
361 new->Process->FirstThread = new;
364 // Messages are not inherited
365 new->Messages = NULL;
366 new->LastMessage = NULL;
369 new->Remaining = new->Quantum = cur->Quantum;
370 new->Priority = cur->Priority;
373 // Set Signal Handlers
374 new->CurFaultNum = 0;
375 new->FaultHandler = cur->FaultHandler;
377 // Maintain a global list of threads
378 SHORTLOCK( &glThreadListLock );
379 new->GlobalPrev = NULL; // Protect against bugs
380 new->GlobalNext = gAllThreads;
381 gAllThreads->GlobalPrev = new;
383 SHORTREL( &glThreadListLock );
389 * \brief Clone the TCB of the kernel thread
391 tThread *Threads_CloneThreadZero(void)
395 // Allocate and duplicate
396 new = malloc(sizeof(tThread));
400 memcpy(new, &gThreadZero, sizeof(tThread));
402 new->Process->nThreads ++;
406 memset( &new->IsLocked, 0, sizeof(new->IsLocked));
407 new->Status = THREAD_STAT_PREINIT;
411 new->TID = giNextTID++;
415 new->ThreadName = NULL;
417 // Messages are not inherited
418 new->Messages = NULL;
419 new->LastMessage = NULL;
422 new->Remaining = new->Quantum = DEFAULT_QUANTUM;
423 new->Priority = DEFAULT_PRIORITY;
424 new->bInstrTrace = 0;
426 // Set Signal Handlers
427 new->CurFaultNum = 0;
428 new->FaultHandler = 0;
430 // Maintain a global list of threads
431 SHORTLOCK( &glThreadListLock );
432 new->GlobalPrev = NULL; // Protect against bugs
433 new->GlobalNext = gAllThreads;
434 gAllThreads->GlobalPrev = new;
436 SHORTREL( &glThreadListLock );
442 * \brief Wait for a task to change state
443 * \param TID Thread ID to wait on (-1: Any child thread, 0: Any Child/Sibling, <-1: -PID)
444 * \param Status Thread return status
445 * \return TID of child that changed state
447 tTID Threads_WaitTID(int TID, int *Status)
452 Uint32 ev = Threads_WaitEvents(THREAD_EVENT_DEADCHILD);
454 if( ev & THREAD_EVENT_DEADCHILD )
456 // A child died, get the TID
457 tThread *us = Proc_GetCurThread();
458 ASSERT(us->LastDeadChild);
459 ret = us->LastDeadChild->TID;
460 // - Mark as dead (as opposed to undead)
461 ASSERT(us->LastDeadChild->Status == THREAD_STAT_ZOMBIE);
462 us->LastDeadChild->Status = THREAD_STAT_DEAD;
463 // - Set return status
465 *Status = us->LastDeadChild->RetStatus;
466 us->LastDeadChild = NULL;
467 Mutex_Release(&us->DeadChildLock);
471 Log_Error("Threads", "TODO: Threads_WaitTID(TID=-1) - Any Child");
476 // Any peer/child thread
478 Log_Error("Threads", "TODO: Threads_WaitTID(TID=0) - Any Child/Sibling");
484 Log_Error("Threads", "TODO: Threads_WaitTID(TID<0) - TGID");
492 // NOTE: Race condition - Other child dies, desired child dies, first death is 'lost'
493 while( (ret = Threads_WaitTID(-1, Status)) != TID )
505 * \brief Gets a thread given its TID
506 * \param TID Thread ID
507 * \return Thread pointer
509 tThread *Threads_GetThread(Uint TID)
513 // Search global list
514 for( thread = gAllThreads; thread; thread = thread->GlobalNext )
516 if(thread->TID == TID)
520 Log_Notice("Threads", "Unable to find TID %i on main list\n", TID);
526 * \brief Deletes an entry from a list
527 * \param List Pointer to the list head
528 * \param Thread Thread to find
531 tThread *Threads_int_DelFromQueue(tThreadList *List, tThread *Thread)
533 tThread *ret, *prev = NULL;
535 for(ret = List->Head;
536 ret && ret != Thread;
537 prev = ret, ret = ret->Next
540 // Is the thread on the list
542 //LogF("%p(%s) is not on list %p\n", Thread, Thread->ThreadName, List);
547 List->Head = Thread->Next;
548 //LogF("%p(%s) removed from head of %p\n", Thread, Thread->ThreadName, List);
551 prev->Next = Thread->Next;
552 //LogF("%p(%s) removed from %p (prev=%p)\n", Thread, Thread->ThreadName, List, prev);
554 if( Thread->Next == NULL )
560 void Threads_int_AddToList(tThreadList *List, tThread *Thread)
563 List->Tail->Next = Thread;
571 * \brief Exit the current process (or another?)
572 * \param TID Thread ID to kill
573 * \param Status Exit status
575 void Threads_Exit(int TID, int Status)
578 Threads_Kill( Proc_GetCurThread(), (Uint)Status & 0xFF );
580 Threads_Kill( Threads_GetThread(TID), (Uint)Status & 0xFF );
582 // Halt forever, just in case
587 * \fn void Threads_Kill(tThread *Thread, int Status)
588 * \brief Kill a thread
589 * \param Thread Thread to kill
590 * \param Status Status code to return to the parent
592 void Threads_Kill(tThread *Thread, int Status)
595 int isCurThread = Thread == Proc_GetCurThread();
597 // TODO: Disown all children?
601 // TODO: I should keep a .Children list
602 for(child = gAllThreads;
604 child = child->GlobalNext)
606 if(child->Parent == Thread)
607 child->Parent = &gThreadZero;
612 ///\note Double lock is needed due to overlap of lock areas
614 // Lock thread (stop us recieving messages)
615 SHORTLOCK( &Thread->IsLocked );
617 // Clear Message Queue
618 while( Thread->Messages )
620 msg = Thread->Messages->Next;
621 free( Thread->Messages );
622 Thread->Messages = msg;
626 SHORTLOCK( &glThreadListLock );
628 switch(Thread->Status)
630 case THREAD_STAT_PREINIT: // Only on main list
633 // Currently active thread
634 case THREAD_STAT_ACTIVE:
635 if( Thread != Proc_GetCurThread() )
637 #if SCHEDULER_TYPE == SCHED_RR_PRI
638 tThreadList *list = &gaActiveThreads[Thread->Priority];
640 tThreadList *list = &gActiveThreads;
642 if( Threads_int_DelFromQueue( list, Thread ) )
647 Log_Warning("Threads",
648 "Threads_Kill - Thread %p(%i,%s) marked as active, but not on list",
649 Thread, Thread->TID, Thread->ThreadName
652 #if SCHEDULER_TYPE == SCHED_LOTTERY
653 giFreeTickets -= caiTICKET_COUNTS[ Thread->Priority ];
656 // Ensure that we are not rescheduled
657 Thread->Remaining = 0; // Clear Remaining Quantum
658 Thread->Quantum = 0; // Clear Quantum to indicate dead thread
660 // Update bookkeeping
661 giNumActiveThreads --;
663 // Kill it while it sleeps!
664 case THREAD_STAT_SLEEPING:
665 if( !Threads_int_DelFromQueue( &gSleepingThreads, Thread ) )
667 Log_Warning("Threads",
668 "Threads_Kill - Thread %p(%i,%s) marked as sleeping, but not on list",
669 Thread, Thread->TID, Thread->ThreadName
674 // Brains!... You cannot kill something that is already dead
675 case THREAD_STAT_ZOMBIE:
676 Log_Warning("Threads", "Threads_Kill - Thread %p(%i,%s) is undead, you cannot kill it",
677 Thread, Thread->TID, Thread->ThreadName);
678 SHORTREL( &glThreadListLock );
679 SHORTREL( &Thread->IsLocked );
683 Log_Warning("Threads", "Threads_Kill - BUG Un-checked status (%i)",
689 Thread->RetStatus = Status;
691 SHORTREL( &Thread->IsLocked );
693 Thread->Status = THREAD_STAT_ZOMBIE;
694 SHORTREL( &glThreadListLock );
695 // TODO: It's possible that we could be timer-preempted here, should disable that... somehow
696 Mutex_Acquire( &Thread->Parent->DeadChildLock ); // released by parent
697 Thread->Parent->LastDeadChild = Thread;
698 Threads_PostEvent( Thread->Parent, THREAD_EVENT_DEADCHILD );
700 Log("Thread %i went *hurk* (%i)", Thread->TID, Status);
711 * \brief Yield remainder of the current thread's timeslice
713 void Threads_Yield(void)
715 // Log("Threads_Yield: by %p", __builtin_return_address(0));
720 * \breif Wait for the thread status to not be a specified value
722 void Threads_int_WaitForStatusEnd(enum eThreadStatus Status)
724 tThread *us = Proc_GetCurThread();
725 ASSERT(Status != THREAD_STAT_ACTIVE);
726 ASSERT(Status != THREAD_STAT_DEAD);
727 while( us->Status == Status )
730 if( us->Status == Status )
731 Debug("Thread %p(%i %s) rescheduled while in %s state", casTHREAD_STAT[Status]);
735 void Threads_int_Sleep(enum eThreadStatus Status, void *Ptr, int Num, tThread **ListHead, tThread **ListTail, tShortSpinlock *Lock)
737 SHORTLOCK( &glThreadListLock );
738 tThread *us = Threads_RemActive();
740 // - Mark as sleeping
742 us->WaitPointer = Ptr;
743 us->RetStatus = Num; // Use RetStatus as a temp variable
748 (*ListTail)->Next = us;
760 //if( Proc_ThreadSync(us) )
762 SHORTREL( &glThreadListLock );
765 Threads_int_WaitForStatusEnd(Status);
769 * \fn void Threads_Sleep(void)
770 * \brief Take the current process off the run queue
772 void Threads_Sleep(void)
774 tThread *cur = Proc_GetCurThread();
777 SHORTLOCK( &glThreadListLock );
779 // Don't sleep if there is a message waiting
780 if( cur->Messages ) {
781 SHORTREL( &glThreadListLock );
785 // Remove us from running queue
787 // Mark thread as sleeping
788 cur->Status = THREAD_STAT_SLEEPING;
790 // Add to Sleeping List (at the top)
791 Threads_int_AddToList( &gSleepingThreads, cur );
793 #if DEBUG_TRACE_STATE
794 Log("Threads_Sleep: %p (%i %s) sleeping", cur, cur->TID, cur->ThreadName);
798 SHORTREL( &glThreadListLock );
799 Threads_int_WaitForStatusEnd(THREAD_STAT_SLEEPING);
804 * \brief Wakes a sleeping/waiting thread up
805 * \param Thread Thread to wake
806 * \return Boolean Failure (Returns ERRNO)
807 * \warning This should ONLY be called with task switches disabled
809 int Threads_Wake(tThread *Thread)
814 switch(Thread->Status)
816 case THREAD_STAT_ACTIVE:
817 Log("Threads_Wake - Waking awake thread (%i)", Thread->TID);
820 case THREAD_STAT_SLEEPING:
821 // Remove from sleeping queue
822 SHORTLOCK( &glThreadListLock );
823 Threads_int_DelFromQueue(&gSleepingThreads, Thread);
824 SHORTREL( &glThreadListLock );
826 Threads_AddActive( Thread );
828 #if DEBUG_TRACE_STATE
829 Log("Threads_Sleep: %p (%i %s) woken", Thread, Thread->TID, Thread->ThreadName);
833 case THREAD_STAT_SEMAPHORESLEEP: {
835 tThread *th, *prev=NULL;
837 sem = Thread->WaitPointer;
839 SHORTLOCK( &sem->Protector );
841 // Remove from sleeping queue
842 for( th = sem->Waiting; th; prev = th, th = th->Next )
843 if( th == Thread ) break;
847 prev->Next = Thread->Next;
849 sem->Waiting = Thread->Next;
850 if(sem->LastWaiting == Thread)
851 sem->LastWaiting = prev;
856 for( th = sem->Signaling; th; prev = th, th = th->Next )
857 if( th == Thread ) break;
859 Log_Warning("Threads", "Thread %p(%i %s) is not on semaphore %p(%s:%s)",
860 Thread, Thread->TID, Thread->ThreadName,
861 sem, sem->ModName, sem->Name);
866 prev->Next = Thread->Next;
868 sem->Signaling = Thread->Next;
869 if(sem->LastSignaling == Thread)
870 sem->LastSignaling = prev;
873 Thread->RetStatus = 0; // It didn't get anything
874 Threads_AddActive( Thread );
876 #if DEBUG_TRACE_STATE
877 Log("Threads_Sleep: %p(%i %s) woken from semaphore", Thread, Thread->TID, Thread->ThreadName);
879 SHORTREL( &sem->Protector );
882 case THREAD_STAT_WAITING:
883 Warning("Threads_Wake - Waiting threads are not currently supported");
886 case THREAD_STAT_DEAD:
887 Warning("Threads_Wake - Attempt to wake dead thread (%i)", Thread->TID);
891 Log_Warning("Threads", "Threads_Wake - Unknown process status (%i)", Thread->Status);
897 * \brief Wake a thread given the TID
898 * \param TID Thread ID to wake
899 * \return Boolean Faulure (errno)
901 int Threads_WakeTID(tTID TID)
903 tThread *thread = Threads_GetThread(TID);
907 ret = Threads_Wake( thread );
908 //Log_Debug("Threads", "TID %i woke %i (%p)", Threads_GetTID(), TID, thread);
912 void Threads_ToggleTrace(int TID)
914 tThread *thread = Threads_GetThread(TID);
916 thread->bInstrTrace = !thread->bInstrTrace;
920 * \brief Adds a thread to the active queue
922 void Threads_AddActive(tThread *Thread)
924 SHORTLOCK( &glThreadListLock );
926 if( Thread->Status == THREAD_STAT_ACTIVE ) {
927 tThread *cur = Proc_GetCurThread();
928 Log_Warning("Threads", "WTF, %p CPU%i %p (%i %s) is adding %p (%i %s) when it is active",
929 __builtin_return_address(0),
930 GetCPUNum(), cur, cur->TID, cur->ThreadName, Thread, Thread->TID, Thread->ThreadName);
931 SHORTREL( &glThreadListLock );
936 Thread->Status = THREAD_STAT_ACTIVE;
937 // Thread->CurCPU = -1;
938 // Add to active list
940 #if SCHEDULER_TYPE == SCHED_RR_PRI
941 tThreadList *list = &gaActiveThreads[Thread->Priority];
943 tThreadList *list = &gActiveThreads;
945 Threads_int_AddToList( list, Thread );
948 // Update bookkeeping
949 giNumActiveThreads ++;
951 #if SCHEDULER_TYPE == SCHED_LOTTERY
954 // Only change the ticket count if the thread is un-scheduled
955 if(Thread->CurCPU != -1)
958 delta = caiTICKET_COUNTS[ Thread->Priority ];
960 giFreeTickets += delta;
961 # if DEBUG_TRACE_TICKETS
962 Log("CPU%i %p (%i %s) added, new giFreeTickets = %i [+%i]",
963 GetCPUNum(), Thread, Thread->TID, Thread->ThreadName,
970 SHORTREL( &glThreadListLock );
974 * \brief Removes the current thread from the active queue
975 * \warning This should ONLY be called with the lock held
976 * \return Current thread pointer
978 tThread *Threads_RemActive(void)
980 giNumActiveThreads --;
981 return Proc_GetCurThread();
985 * \fn void Threads_SetFaultHandler(Uint Handler)
986 * \brief Sets the signal handler for a signal
988 void Threads_SetFaultHandler(Uint Handler)
990 //Log_Debug("Threads", "Threads_SetFaultHandler: Handler = %p", Handler);
991 Proc_GetCurThread()->FaultHandler = Handler;
995 * \fn void Threads_Fault(int Num)
996 * \brief Calls a fault handler
998 void Threads_Fault(int Num)
1000 tThread *thread = Proc_GetCurThread();
1002 if(!thread) return ;
1004 Log_Log("Threads", "Threads_Fault: thread->FaultHandler = %p", thread->FaultHandler);
1006 switch(thread->FaultHandler)
1009 Threads_Kill(thread, -1);
1012 case 1: // Dump Core?
1013 Threads_Kill(thread, -1);
1018 // Double Fault? Oh, F**k
1019 if(thread->CurFaultNum != 0) {
1020 Log_Warning("Threads", "Threads_Fault: Double fault on %i", thread->TID);
1021 Threads_Kill(thread, -1); // For now, just kill
1025 thread->CurFaultNum = Num;
1027 Proc_CallFaultHandler(thread);
1031 * \fn void Threads_SegFault(tVAddr Addr)
1032 * \brief Called when a Segment Fault occurs
1034 void Threads_SegFault(tVAddr Addr)
1036 tThread *cur = Proc_GetCurThread();
1037 cur->bInstrTrace = 0;
1038 Log_Warning("Threads", "Thread #%i committed a segfault at address %p", cur->TID, Addr);
1039 MM_DumpTables(0, USER_MAX);
1041 //Threads_Exit( 0, -1 );
1045 void Threads_PostSignal(int SignalNum)
1047 tThread *cur = Proc_GetCurThread();
1048 cur->PendingSignal = SignalNum;
1049 Threads_PostEvent(cur, THREAD_EVENT_SIGNAL);
1054 int Threads_GetPendingSignal(void)
1056 tThread *cur = Proc_GetCurThread();
1058 // Atomic AND with 0 fetches and clears in one operation
1059 return __sync_fetch_and_and( &cur->PendingSignal, 0 );
1063 * \brief Update the current thread's signal handler
1065 void Threads_SetSignalHandler(int SignalNum, void *Handler)
1067 if( SignalNum <= 0 || SignalNum >= NSIGNALS )
1069 if( !MM_IsUser(Handler) )
1071 Proc_GetCurThread()->Process->SignalHandlers[SignalNum] = Handler;
1077 void *Threads_GetSignalHandler(int SignalNum)
1079 if( SignalNum <= 0 || SignalNum >= NSIGNALS )
1081 void *ret = Proc_GetCurThread()->Process->SignalHandlers[SignalNum];
1090 // ret = User_Signal_Kill;
1100 // --- Process Structure Access Functions ---
1101 tPGID Threads_GetPGID(void)
1103 return Proc_GetCurThread()->Process->PGID;
1105 tPID Threads_GetPID(void)
1107 return Proc_GetCurThread()->Process->PID;
1109 tTID Threads_GetTID(void)
1111 return Proc_GetCurThread()->TID;
1113 tUID Threads_GetUID(void)
1115 return Proc_GetCurThread()->Process->UID;
1117 tGID Threads_GetGID(void)
1119 return Proc_GetCurThread()->Process->GID;
1122 int Threads_SetUID(tUID ID)
1124 tThread *t = Proc_GetCurThread();
1125 if( t->Process->UID != 0 ) {
1129 Log_Debug("Threads", "PID %i's UID set to %i", t->Process->PID, ID);
1130 t->Process->UID = ID;
1134 int Threads_SetGID(tGID ID)
1136 tThread *t = Proc_GetCurThread();
1137 if( t->Process->UID != 0 ) {
1141 Log_Debug("Threads", "PID %i's GID set to %i", t->Process->PID, ID);
1142 t->Process->GID = ID;
1146 // --- Per-thread storage ---
1147 int *Threads_GetErrno(void)
1149 return &Proc_GetCurThread()->_errno;
1152 // --- Configuration ---
1153 int *Threads_GetMaxFD(void)
1155 return &Proc_GetCurThread()->Process->MaxFD;
1157 char **Threads_GetChroot(void)
1159 return &Proc_GetCurThread()->Process->RootDir;
1161 char **Threads_GetCWD(void)
1163 return &Proc_GetCurThread()->Process->CurrentWorkingDir;
1167 void Threads_int_DumpThread(tThread *thread)
1170 Log(" %p NULL", thread);
1173 if( !CheckMem(thread, sizeof(tThread)) ) {
1174 Log(" %p INVAL", thread);
1177 tPID pid = (thread->Process ? thread->Process->PID : -1);
1178 const char *statstr = (thread->Status < sizeof(casTHREAD_STAT)/sizeof(casTHREAD_STAT[0])
1179 ? casTHREAD_STAT[thread->Status] : "");
1180 Log(" %p %i (%i) - %s (CPU %i) - %i (%s)",
1181 thread, thread->TID, pid, thread->ThreadName, thread->CurCPU,
1182 thread->Status, statstr
1184 switch(thread->Status)
1186 case THREAD_STAT_MUTEXSLEEP:
1187 Log(" Mutex Pointer: %p", thread->WaitPointer);
1189 case THREAD_STAT_SEMAPHORESLEEP:
1190 Log(" Semaphore Pointer: %p", thread->WaitPointer);
1191 Log(" Semaphore Name: %s:%s",
1192 ((tSemaphore*)thread->WaitPointer)->ModName,
1193 ((tSemaphore*)thread->WaitPointer)->Name
1196 case THREAD_STAT_EVENTSLEEP:
1199 case THREAD_STAT_ZOMBIE:
1200 Log(" Return Status: %i", thread->RetStatus);
1204 Log(" Priority %i, Quantum %i", thread->Priority, thread->Quantum);
1205 Log(" KStack %p", thread->KernelStack);
1206 if( thread->bInstrTrace )
1207 Log(" Tracing Enabled");
1208 Proc_DumpThreadCPUState(thread);
1212 * \fn void Threads_Dump(void)
1214 void Threads_DumpActive(void)
1218 #if SCHEDULER_TYPE == SCHED_RR_PRI
1222 Log("Active Threads: (%i reported)", giNumActiveThreads);
1224 #if SCHEDULER_TYPE == SCHED_RR_PRI
1225 for( i = 0; i < MIN_PRIORITY+1; i++ )
1227 list = &gaActiveThreads[i];
1229 list = &gActiveThreads;
1231 for(thread=list->Head;thread;thread=thread->Next)
1233 Threads_int_DumpThread(thread);
1234 if(thread->Status != THREAD_STAT_ACTIVE)
1235 Log(" ERROR State (%i) != THREAD_STAT_ACTIVE (%i)",
1236 thread->Status, THREAD_STAT_ACTIVE);
1239 #if SCHEDULER_TYPE == SCHED_RR_PRI
1245 * \fn void Threads_Dump(void)
1246 * \brief Dumps a list of currently running threads
1248 void Threads_Dump(void)
1250 Log("--- Thread Dump ---");
1251 Threads_DumpActive();
1253 Log("All Threads:");
1254 for(tThread *thread = gAllThreads; thread; thread = thread->GlobalNext)
1256 Threads_int_DumpThread(thread);
1261 * \brief Gets the next thread to run
1262 * \param CPU Current CPU
1263 * \param Last The thread the CPU was running
1265 tThread *Threads_GetNextToRun(int CPU, tThread *Last)
1269 // If this CPU has the lock, we must let it complete
1270 if( CPU_HAS_LOCK( &glThreadListLock ) )
1273 // Don't change threads if the current CPU has switches disabled
1274 if( gaThreads_NoTaskSwitch[CPU] )
1278 SHORTLOCK( &glThreadListLock );
1280 // Make sure the current (well, old) thread is marked as de-scheduled
1281 if(Last) Last->CurCPU = -1;
1283 // No active threads, just take a nap
1284 if(giNumActiveThreads == 0) {
1285 SHORTREL( &glThreadListLock );
1286 #if DEBUG_TRACE_TICKETS
1287 Log("No active threads");
1293 #if SCHEDULER_TYPE != SCHED_RR_PRI
1294 // Special case: 1 thread
1295 if(giNumActiveThreads == 1) {
1296 if( gActiveThreads.Head->CurCPU == -1 )
1297 gActiveThreads.Head->CurCPU = CPU;
1299 SHORTREL( &glThreadListLock );
1301 if( gActiveThreads.Head->CurCPU == CPU )
1302 return gActiveThreads.Head;
1304 return NULL; // CPU has nothing to do
1309 // Allow the old thread to be scheduled again
1311 if( Last->Status == THREAD_STAT_ACTIVE ) {
1313 #if SCHEDULER_TYPE == SCHED_LOTTERY
1314 giFreeTickets += caiTICKET_COUNTS[ Last->Priority ];
1315 # if DEBUG_TRACE_TICKETS
1316 LogF("Log: CPU%i released %p (%i %s) into the pool (%i [+%i] tickets in pool)\n",
1317 CPU, Last, Last->TID, Last->ThreadName, giFreeTickets,
1318 caiTICKET_COUNTS[ Last->Priority ]);
1322 #if SCHEDULER_TYPE == SCHED_RR_PRI
1323 list = &gaActiveThreads[ Last->Priority ];
1325 list = &gActiveThreads;
1327 // Add to end of list
1328 Threads_int_AddToList( list, Last );
1330 #if SCHEDULER_TYPE == SCHED_LOTTERY && DEBUG_TRACE_TICKETS
1332 LogF("Log: CPU%i released %p (%i %s)->Status = %i (Released,not in pool)\n",
1333 CPU, Last, Last->TID, Last->ThreadName, Last->Status);
1339 // Lottery Scheduler
1341 #if SCHEDULER_TYPE == SCHED_LOTTERY
1346 for(thread = gActiveThreads.Head; thread; thread = thread->Next)
1348 if(thread->Status != THREAD_STAT_ACTIVE)
1349 Panic("Bookkeeping fail - %p %i(%s) is on the active queue with a status of %i",
1350 thread, thread->TID, thread->ThreadName, thread->Status);
1351 if(thread->Next == thread) {
1352 Panic("Bookkeeping fail - %p %i(%s) loops back on itself",
1353 thread, thread->TID, thread->ThreadName, thread->Status);
1355 number += caiTICKET_COUNTS[ thread->Priority ];
1357 if(number != giFreeTickets) {
1358 Panic("Bookkeeping fail (giFreeTickets(%i) != number(%i)) - CPU%i",
1359 giFreeTickets, number, CPU);
1363 // No free tickets (all tasks delegated to cores)
1364 if( giFreeTickets == 0 ) {
1365 SHORTREL(&glThreadListLock);
1369 // Get the ticket number
1370 ticket = number = rand() % giFreeTickets;
1372 // Find the next thread
1373 for(thread = gActiveThreads.Head; thread; prev = thread, thread = thread->Next )
1375 if( caiTICKET_COUNTS[ thread->Priority ] > number) break;
1376 number -= caiTICKET_COUNTS[ thread->Priority ];
1379 // If we didn't find a thread, something went wrong
1383 for(thread=gActiveThreads;thread;thread=thread->Next) {
1384 if(thread->CurCPU >= 0) continue;
1385 number += caiTICKET_COUNTS[ thread->Priority ];
1387 Panic("Bookeeping Failed - giFreeTickets(%i) > true count (%i)",
1388 giFreeTickets, number);
1393 prev->Next = thread->Next;
1395 gActiveThreads.Head = thread->Next;
1397 gActiveThreads.Tail = prev;
1399 giFreeTickets -= caiTICKET_COUNTS[ thread->Priority ];
1400 # if DEBUG_TRACE_TICKETS
1401 LogF("Log: CPU%i allocated %p (%i %s), (%i [-%i] tickets in pool), \n",
1402 CPU, thread, thread->TID, thread->ThreadName,
1403 giFreeTickets, caiTICKET_COUNTS[ thread->Priority ]);
1408 // Priority based round robin scheduler
1410 #elif SCHEDULER_TYPE == SCHED_RR_PRI
1414 for( i = 0; i < MIN_PRIORITY + 1; i ++ )
1416 if( !gaActiveThreads[i].Head )
1419 thread = gaActiveThreads[i].Head;
1422 gaActiveThreads[i].Head = thread->Next;
1424 gaActiveThreads[i].Tail = NULL;
1425 thread->Next = NULL;
1431 SHORTREL(&glThreadListLock);
1434 if( thread->Status != THREAD_STAT_ACTIVE ) {
1435 LogF("Oops, Thread %i (%s) is not active\n", thread->TID, thread->ThreadName);
1438 #elif SCHEDULER_TYPE == SCHED_RR_SIM
1440 // Get the next thread off the list
1441 thread = gActiveThreads.Head;
1442 gActiveThreads.Head = thread->Next;
1444 gaActiveThreads.Tail = NULL;
1445 thread->Next = NULL;
1449 SHORTREL(&glThreadListLock);
1454 # error "Unimplemented scheduling algorithm"
1457 // Make the new thread non-schedulable
1458 thread->CurCPU = CPU;
1459 thread->Remaining = thread->Quantum;
1461 SHORTREL( &glThreadListLock );
1467 EXPORT(Threads_GetUID);
1468 EXPORT(Threads_GetGID);