-/*
- * c_link.h
- * c-link-lib
- *
- * Created by Daniel Axtens on 19/04/10.
- * Licensed under an MIT-style license: see the LICENSE file for details.
- *
- */
-
-#include <stdio.h>
-
-#define MAXCOMMANDLEN 15
-#define MAXFOENAMELEN 50
-#define MAXITEMLEN 10
-#define MAXBOOLLEN 6
-
-/********** Type definitions **********/
-
-/* The type of item used in an attack or defence */
-typedef enum {rock, paper, scissors} ITEMTYPE;
-
-/* A result of a battle */
-typedef enum {win, lose, tie} RESULTTYPE;
-
-
-/* An attack, consisting of the real attack and the attack promised */
-typedef struct {
- ITEMTYPE realAttack;
- ITEMTYPE promisedAttack;
-} ATTACKTYPE;
-
-
-/********** Utility Function definitions **********/
-/* These are implemented in c-link.c, and automagically linked in */
-
-/* prints a debug message. Same arguments as printf().
- (you can't use printf because it is used to talk between
- the agent and supervisor)
- */
-
-#define debugmsg(x...) sprintf(stderr, x)
-
-/* Returns a random item */
-
-ITEMTYPE RandomAttack();
-
-/* A useful translation table
- eg printf( "I use %s.\n", ITEMNAMES[rock] ); */
-
-extern char ITEMNAMES[3][MAXITEMLEN];
-
-/* Another useful table - what's the result of the
- first item vs the second item? */
-extern RESULTTYPE RESULTOF[3][3];
-
-/********** Bot Function definitions **********/
-/* You need to provide implementations for these to create a bot */
-
-/* Defend( foeName : string - the name of your foe;
- foePromisedAttack : ITEMTYPE - the item your foe promised to use
- ) : ITEMTYPE - the item you wish to use to defend;
-
- Called when your agent needs to defend itself.
-
- */
-ITEMTYPE Defend( char * foeName, ITEMTYPE foePromisedAttack );
-
-
-/* Attack( foeName : string - the name of your foe
- ) : ATTACKTYPE - the real and promised attack you wish to use
-
- Called when your agent needs to attack another agent.
-
- */
-ATTACKTYPE Attack( char * foeName );
-
-
-/* Results( foeName : string - the name of your foe;
- isInstigatedByYou : 0=you defended/1=you attacked;
- yourItem : ITEMTYPE - the item you used;
- theirItem : ITEMTYPE - the item they used;
- promisedItem : ITEMTYPE - the item that was promised
- );
-
- Called after your agent battles another agent, to tell you how the battle goes.
-
- */
-void Results( char * foeName, int isInstigatedByYou, ITEMTYPE yourItem,
- ITEMTYPE theirItem, ITEMTYPE promisedItem);
-
-/* Cleanup();
-
- Called when your agent is no longer needed, either due to the round ending
- or due to your agent being eliminated.
-
- */
-void Cleanup();
\ No newline at end of file