self.cond = threading.Condition()
self.sleep_timeout = None
self.last_event = time.time()
self.cond = threading.Condition()
self.sleep_timeout = None
self.last_event = time.time()
#print "Test font"
pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), 32).render("Hello", True,(0,0,0))
#print "Test font"
pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), 32).render("Hello", True,(0,0,0))