Make --blackout option turn off screen
authorSam Moore <[email protected]>
Tue, 2 Apr 2013 07:05:29 +0000 (15:05 +0800)
committerSam Moore <[email protected]>
Tue, 2 Apr 2013 07:05:29 +0000 (15:05 +0800)
Because the SDL_ENABLE_SCREENSAVER flag wasn't working

qchess/qchess.py
qchess/src/graphics.py

index 0f79276..8861d98 100755 (executable)
@@ -1954,6 +1954,7 @@ class GraphicsThread(StoppableThread):
                self.cond = threading.Condition()
                self.sleep_timeout = None
                self.last_event = time.time()
+               self.blackout = False
 
                #print "Test font"
                pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), 32).render("Hello", True,(0,0,0))
@@ -1987,8 +1988,11 @@ class GraphicsThread(StoppableThread):
 
                                #print "Display pieces"
                                self.board.display_pieces(window = self.window, grid_sz = self.grid_sz) # Draw the board                
+                               self.blackout = False
                                
-                       else:
+                       elif pygame.mouse.get_focused() and not self.blackout:
+                               os.system("xset dpms force off")
+                               self.blackout = True
                                self.window.fill((0,0,0))
 
                        pygame.display.flip()
@@ -2013,7 +2017,7 @@ class GraphicsThread(StoppableThread):
                                
                                
                                        
-
+  
                                
                                                                
                                                
@@ -2687,4 +2691,4 @@ if __name__ == "__main__":
                sys.exit(102)
 
 # --- main.py --- #
-# EOF - created from make on Fri Mar 29 18:33:24 WST 2013
+# EOF - created from make on Tue Apr  2 15:05:07 WST 2013
index 0097ec2..fefcbf3 100644 (file)
@@ -29,6 +29,7 @@ class GraphicsThread(StoppableThread):
                self.cond = threading.Condition()
                self.sleep_timeout = None
                self.last_event = time.time()
+               self.blackout = False
 
                #print "Test font"
                pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), 32).render("Hello", True,(0,0,0))
@@ -62,8 +63,11 @@ class GraphicsThread(StoppableThread):
 
                                #print "Display pieces"
                                self.board.display_pieces(window = self.window, grid_sz = self.grid_sz) # Draw the board                
+                               self.blackout = False
                                
-                       else:
+                       elif pygame.mouse.get_focused() and not self.blackout:
+                               os.system("xset dpms force off")
+                               self.blackout = True
                                self.window.fill((0,0,0))
 
                        pygame.display.flip()
@@ -88,7 +92,7 @@ class GraphicsThread(StoppableThread):
                                
                                
                                        
-
+  
                                
                                                                
                                                

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