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[atyndall/cits2231.git]
/
scene.c
diff --git
a/scene.c
b/scene.c
index
9da9a5c
..
62ba908
100644
(file)
--- a/
scene.c
+++ b/
scene.c
@@
-110,10
+110,10
@@
char *dirDefault2 = "/cslinux/examples/CITS2231/project-files/models-textures";
char dataDir[200]; // Stores the directory name for the meshes and textures.
\r
\r
static GLfloat floorVertices[4][3] = {
\r
char dataDir[200]; // Stores the directory name for the meshes and textures.
\r
\r
static GLfloat floorVertices[4][3] = {
\r
- { -
20.0, 0.0, 2
0.0 },
\r
- {
20.0, 0.0, 2
0.0 },
\r
- {
20.0, 0.0, -2
0.0 },
\r
- { -
20.0, 0.0, -2
0.0 },
\r
+ { -
1000.0, 0.0, 100
0.0 },
\r
+ {
1000.0, 0.0, 100
0.0 },
\r
+ {
1000.0, 0.0, -100
0.0 },
\r
+ { -
1000.0, 0.0, -100
0.0 },
\r
};
\r
\r
static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light
\r
};
\r
\r
static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light
\r
@@
-513,13
+513,13
@@
void drawFloor() {
//}
\r
\r
glBegin(GL_QUADS);
\r
//}
\r
\r
glBegin(GL_QUADS);
\r
- glTexCoord2f(0.0, 0.0);
\r
+
//
glTexCoord2f(0.0, 0.0);
\r
glVertex3fv(floorVertices[0]);
\r
glVertex3fv(floorVertices[0]);
\r
- glTexCoord2f(0.0, 16.0);
\r
+
//
glTexCoord2f(0.0, 16.0);
\r
glVertex3fv(floorVertices[1]);
\r
glVertex3fv(floorVertices[1]);
\r
- glTexCoord2f(16.0, 16.0);
\r
+
//
glTexCoord2f(16.0, 16.0);
\r
glVertex3fv(floorVertices[2]);
\r
glVertex3fv(floorVertices[2]);
\r
- glTexCoord2f(16.0, 0.0);
\r
+
//
glTexCoord2f(16.0, 0.0);
\r
glVertex3fv(floorVertices[3]);
\r
glEnd();
\r
\r
glVertex3fv(floorVertices[3]);
\r
glEnd();
\r
\r
@@
-538,7
+538,7
@@
void display() {
glLoadIdentity();
\r
gluLookAt(
\r
0.0, 8.0, 60.0, /* eye is at (0,8,60) */
\r
glLoadIdentity();
\r
gluLookAt(
\r
0.0, 8.0, 60.0, /* eye is at (0,8,60) */
\r
- 0.0,
0
.0, 0.0, /* center is at (0,8,0) */
\r
+ 0.0,
8
.0, 0.0, /* center is at (0,8,0) */
\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */
\r
);
\r
\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */
\r
);
\r
\r
@@
-551,12
+551,18
@@
void display() {
glPushMatrix();
\r
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
\r
\r
glPushMatrix();
\r
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
\r
\r
- glEnable(GL_BLEND);
\r
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
\r
drawFloor();
\r
drawFloor();
\r
- glDisable(GL_BLEND);
\r
\r
\r
- glutSolidTeapot(1); // Draw teapot for test
\r
+ glPushMatrix();
\r
+ glDisable(GL_LIGHTING);
\r
+
\r
+ glColor3f(1.0, 0.0, 1.0);
\r
+ glTranslatef(0.0, 8.0, 0.0);
\r
+
\r
+ glutSolidTeapot(1); // Draw teapot for test
\r
+
\r
+ glEnable(GL_LIGHTING);
\r
+ glPopMatrix();
\r
\r
glPushMatrix();
\r
glDisable(GL_LIGHTING);
\r
\r
glPushMatrix();
\r
glDisable(GL_LIGHTING);
\r
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