if (me->foesCount==me->foesLen) {
/* double the array size. This should error check, but doesn't */
me->defeatingFoes = realloc( me->defeatingFoes,
if (me->foesCount==me->foesLen) {
/* double the array size. This should error check, but doesn't */
me->defeatingFoes = realloc( me->defeatingFoes,