+ doc.LoadSVG(input_filename);
+ }
+ else
+ {
+/* doc.AddBezierData(Bezier(0,0,0,1,1,0));
+ doc.AddBezierData(Bezier(0,0,1,0,0,1));
+ doc.AddBezierData(Bezier(0,0,1,1,1,0));
+ doc.AddBezierData(Bezier(0,1,1,0,0,1));*/
+
+ stbtt_fontinfo font;
+ FILE *font_file = fopen("DejaVuSansMono.ttf", "rb");
+ fseek(font_file, 0, SEEK_END);
+ size_t font_file_size = ftell(font_file);
+ fseek(font_file, 0, SEEK_SET);
+ unsigned char *font_file_data = (unsigned char*)malloc(font_file_size);
+ SDL_assert(fread(font_file_data, 1, font_file_size, font_file) == font_file_size);
+ fclose(font_file);
+ stbtt_InitFont(&font, font_file_data, 0);
+
+ float font_scale = stbtt_ScaleForPixelHeight(&font, 1);
+ doc.AddFontGlyphAtPoint(&font,'a', Real(font_scale), Real(0), Real(1));
+ doc.AddFontGlyphAtPoint(&font,'b', Real(font_scale), Real(0.5), Real(1));
+ doc.AddFontGlyphAtPoint(&font,'c', Real(font_scale), Real(1), Real(1));
+ doc.AddFontGlyphAtPoint(&font,'d', Real(font_scale), Real(1.5), Real(1));
+
+ free(font_file_data);
+
+
+ for(int x = 0; x < 8; ++x)
+ {
+
+ for (int y = 0; y < 8; ++y)
+ {
+ //doc.Add(static_cast<IPDF::ObjectType>((x^y)%3), Rect(0.2+x-4.0,0.2+y-4.0,0.6,0.6));
+ //doc.Add(BEZIER, Rect(0.2+x-4.0, 0.2+y-4.0, 0.6,0.6), (x^y)%3);
+ }
+ }
+ /* doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 0);
+ doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 1);
+ doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 2);
+ doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 3);*/
+ //doc.Add(CIRCLE_FILLED, Rect(0.1,0.1,0.8,0.8), 0);