GLfloat defaultPosition[] = {0.0, 0.0, 0.0, 0.0};
-GLfloat defaultAmbient[] = {0.0, 1.0, 0.0, 1.0};
-GLfloat defaultDiffuse[] = {0.0, 1.0, 0.0, 1.0};
-GLfloat defaultSpecular[] = {1.0, 0.0, 0.0, 1.0};
+GLfloat defaultAmbient[] = {0.8, 0.8, 0.8, 1.0};
+GLfloat defaultDiffuse[] = {0.8, 0.8, 0.8, 1.0};
+GLfloat defaultSpecular[] = {0.8, 0.8, 0.8, 1.0};
GLfloat defaultDirection[] = {0.0, 0.0, 0.0};
-GLfloat defaultCutoff = 0;
+GLfloat defaultCutoff = 180;
GLfloat defaultExponent = 1;
/* Material types */
GLfloat lineLength = 10;
/* Zoom and rotate tracking */
-GLfloat zoom = 0.0, rotate = 0.0, camAngle = 40.0;
+GLfloat zoom = 0.1, rotate = 0.1, camAngle = 40.0;
GLfloat zoomFactor = 0.2, camRotateFactor = 0.5, camAngleFactor = 0.5;
GLfloat leftrightFactor = 0.05, nearfarFactor = 0.1, bigsmallFactor = 0.6;
GLfloat updownFactor = 0.03, rotateFactor = 0.8, texscaleFactor = 0.2;
+GLfloat lleftrightFactor = 0.05, lnearfarFactor = 0.1;
/* Beginning width, height */
int width = 700, height = 700;