- number of agents can spiral out of control very quickly, e.g. if Wash and Angel start duking it out.
* Need to make supervisor smart enough to kill montonically increasing sequences.
- - points table doesn't agree with technicalities doc
+
- agents die after MAX_AGE fights, not MAX_AGE rounds
- code seems to trust you not to monkey around with your stats...?
- coding styles are inconsistent throughout