GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0};\r
GLfloat ambient0[] = {1.0, 1.0, 1.0, 1.0};\r
GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0};\r
+GLfloat light0_pos[] ={ 1.0, 2.0, 3,0, 1.0};\r
GLfloat emission0[] = {0.0, 0.0, 0.0, 0.0};\r
-GLfloat light0_pos[] ={1.0, 1.0, 0,0, 1.0};\r
\r
\r
/**\r