glPushMatrix();\r
glTranslatef(0.0, 0.5, 0.0); // **NOTE: Teapot currently does not rest on surface\r
glColor3f(0.0, 0.0, 0.0);\r
- glFrontFace(GL_CW);\r
+ glFrontFace(GL_CW); // The teapot does not obey the right-hand rule\r
glutSolidTeapot(1);\r
glFrontFace(GL_CCW);\r
glPopMatrix();\r