}
// It is the only way.
+// Dear god what have I done
void RatCatcher(int x, int y, int buttons, int wheel, Screen * scr, View * view)
{
static bool oldButtonDown = false;
}
if (buttons)
{
- #if REAL >= REAL_RATIONAL
+ #if REALTYPE == REAL_RATIONAL
view->Translate(Real(oldx, scr->ViewportWidth()) -Real(x,scr->ViewportWidth()), Real(oldy, scr->ViewportHeight()) - Real(y,scr->ViewportHeight()));
#else
view->Translate(Real(oldx-x)/Real(scr->ViewportWidth()), Real(oldy-y)/Real(scr->ViewportHeight()));
if (wheel)
{
- #if REAL >= REAL_RATIONAL
+ #if REALTYPE == REAL_RATIONAL
view->ScaleAroundPoint(Real(x,scr->ViewportWidth()), Real(y,scr->ViewportHeight()), Real(20-wheel, 20));
#else
view->ScaleAroundPoint(Real(x)/Real(scr->ViewportWidth()),Real(y)/Real(scr->ViewportHeight()), Real(expf(-wheel/20.f)));
}
-inline void MainLoop(Document & doc, Screen & scr, View & view)
+inline void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1)
{
// order is important... segfaults occur when screen (which inits GL) is not constructed first -_-
clock_gettime(CLOCK_MONOTONIC_RAW, &real_clock_start);
real_clock_now = real_clock_start;
double frames = 0;
- double data_rate = 1; // period between data output to stdout (if <= 0 there will be no output)
+ double data_rate = 0; // period between data output to stdout (if <= 0 there will be no output)
uint64_t data_points = 0;
setbuf(stdout, NULL);
- while (scr.PumpEvents())
+ int frame_number = 0;
+ while (scr.PumpEvents() && (max_frames < 0 || frame_number++ < max_frames))
{
real_clock_prev = real_clock_now;
++frames;
scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time);
scr.DebugFontPrintF("[REALTIME] Render+Present+Cruft took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time);
scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str());
- scr.DebugFontPrintF("type of Real == %s\n", g_real_name[REAL]);
+ scr.DebugFontPrintF("type of Real == %s\n", g_real_name[REALTYPE]);
+ #if REALTYPE == REAL_MPFRCPP
+ scr.DebugFontPrintf("Precision: %s\nRounding: %s\n");
+ #endif
if (view.UsingGPUTransform())
{