\r
glPushMatrix();\r
glDisable(GL_LIGHTING);\r
- glColor3f(0.0, 0.0, 0.0);\r
+ glColor3f(1.0, 1.0, 1.0);\r
\r
/* Draw a yellow ball at the light source. */\r
glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]);\r
\r
glMatrixMode(GL_MODELVIEW);\r
gluLookAt(\r
- 0.0, -10.0, -60.0, /* eye is at (0,8,60) */\r
+ 0.0, 8.0, 60.0, /* eye is at (0,8,60) */\r
0.0, 8.0, 0.0, /* center is at (0,8,0) */\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
); \r
\r
+ glTranslatef( 0.0f, 0.0f, -25.0f); // Move into the Screen 10.0\r
+\r
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);\r
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor);\r
glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1);\r