*/\r
void display() {\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r
+ glMatrixMode(GL_MODELVIEW);\r
glLoadIdentity();\r
gluLookAt(\r
0.0, 90.0, 60.0, /* eye is at (x,y,z) */\r
lightPosition[2] = 12*sin(lightAngle);\r
lightPosition[3] = 0.0;\r
\r
+ glMatrixMode(GL_PROJECTION);\r
glPushMatrix();\r
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);\r
\r
glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05);\r
glEnable(GL_LIGHT0);\r
glEnable(GL_LIGHTING);\r
-\r
- glMatrixMode(GL_MODELVIEW);\r
}\r
\r
/**\r