* @param z2 bottom-left z
*/
void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) {
-/*
if ( drawFloorRecurse != recurseLevel ) {
// Calculate middle points
float xm = (x1 + x2) / 2.0;
} else {
// Draw square.
// **NOTE: Is the polygon facing in the right direction?
-
- float xm = (x1 + x2) / 2.0;
- drawSquare(recurseLevel, )
+ // **NOTE: We're drawing large strips, which might be a lighting problem
glBegin(GL_QUADS);
glNormal3f(0,1,0);
glVertex3f(x2, 0.0, z2);
glVertex3f(x2, 0.0, z1);
glEnd();
- }*/
-
- unsigned int GridSizeX = 100;
- unsigned int GridSizeY = 100;
- unsigned int SizeX = 2;
- unsigned int SizeY = 2;
-
-
- for (unsigned int x =-GridSizeX;x<GridSizeX;++x)
- for (unsigned int y =-GridSizeY;y<GridSizeY;++y)
- {
- if ((x+y)%2) //modulo 2
- glColor3f(1.0f,1.0f,1.0f); //white
- else
- glColor3f(0.0f,0.0f,0.0f); //black
-glBegin(GL_QUADS);
-
- glVertex3f((x+1)*SizeX,0.0, (y+1)*SizeY);
- glVertex3f( x*SizeX,0.0, (y+1)*SizeY);
- glVertex3f( x*SizeX,0.0, y*SizeY);
- glVertex3f((x+1)*SizeX,0.0, y*SizeY);
-glEnd();
- }
-
-
+ }
}
/**