author Ash Tyndall Thu, 20 Oct 2011 13:28:41 +0000 (21:28 +0800) committer Ash Tyndall Thu, 20 Oct 2011 13:28:41 +0000 (21:28 +0800)
 helper.c patch | blob | history

index bb57603..33799d5 100644 (file)
--- a/helper.c
+++ b/helper.c
* @param z2 bottom-left z
*/
void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) {
-/*
if ( drawFloorRecurse != recurseLevel ) {
// Calculate middle points
float xm = (x1 + x2) / 2.0;
@@ -234,9 +233,7 @@ void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) {
} else {
// Draw square.
// **NOTE: Is the polygon facing in the right direction?
-
-    float xm = (x1 + x2) / 2.0;
-    drawSquare(recurseLevel, )
+    // **NOTE: We're drawing large strips, which might be a lighting problem

glNormal3f(0,1,0);
@@ -245,31 +242,7 @@ void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) {
glVertex3f(x2, 0.0, z2);
glVertex3f(x2, 0.0, z1);
glEnd();
-  }*/
-
- unsigned int GridSizeX = 100;
-       unsigned int GridSizeY = 100;
-       unsigned int SizeX = 2;
-       unsigned int SizeY = 2;
-
-
-       for (unsigned int x =-GridSizeX;x<GridSizeX;++x)
-               for (unsigned int y =-GridSizeY;y<GridSizeY;++y)
-               {
-                       if ((x+y)%2) //modulo 2
-                               glColor3f(1.0f,1.0f,1.0f); //white
-                       else
-                               glColor3f(0.0f,0.0f,0.0f); //black
-
-                       glVertex3f((x+1)*SizeX,0.0, (y+1)*SizeY);
-                       glVertex3f(    x*SizeX,0.0, (y+1)*SizeY);
-      glVertex3f(    x*SizeX,0.0,     y*SizeY);
-                       glVertex3f((x+1)*SizeX,0.0,     y*SizeY);
-glEnd();
-               }
-
-
+  }
}

/**

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