glVertex3fv(floorVertices[3]);\r
glEnd();*/\r
\r
-drawSquare(1, -1000, -1000, 1000, 1000);\r
+drawSquare(0, -1000, -1000, 1000, 1000);\r
\r
/*if (useTexture) {\r
glDisable(GL_TEXTURE_2D);\r
\r
void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {\r
\r
- printf("Recurse level %d\n", recurseLevel);\r
+ \r
\r
if ( drawFloorRecurse != recurseLevel ) {\r
+ printf("Recurse level %d\n", recurseLevel);\r
GLfloat xm = (x1 + x2) / 2.0;\r
GLfloat ym = (y1 + y2) / 2.0;\r
int rnew = recurseLevel + 1;\r