glVertex3fv(floorVertices[3]);\r
glEnd();*/\r
\r
-drawSquare(0, -1000, -1000, 1000, 1000);\r
+drawSquare(0, -1000.0, -1000.0, 1000.0, 1000.0);\r
\r
/*if (useTexture) {\r
glDisable(GL_TEXTURE_2D);\r
drawSquare(0, x1, y1, x2, y2);\r
}*/\r
\r
-void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {\r
+void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) {\r
\r
- \r
+ printf("%d, %d, %d, %d\n", x1, y2, x2, y2);\r
\r
if ( drawFloorRecurse != recurseLevel ) {\r
- printf("Drawing (%.10f, %.10f) -> (%.10f, %.10f)\n", x1, y2, x2, y2);\r
- GLfloat xm = (x1 + x2) / 2.0;\r
- GLfloat ym = (y1 + y2) / 2.0;\r
+ float xm = (x1 + x2) / 2.0;\r
+ float ym = (y1 + y2) / 2.0;\r
int rnew = recurseLevel + 1;\r
printf("Recursing to level %d\n", rnew);\r
\r