// w: left/right, h: near/far\r
//so.x, so.y, so.z\r
//sceneObjs[curObject].x += (x - startx)*leftrightFactor;\r
-\r
+ printf("cam angle: %f\n", camAngle*camAngleFactor);\r
sceneObjs[curObject].x += (x - startx) * sin(90 - camAngle*camAngleFactor);\r
sceneObjs[curObject].z += (x - startx) * cos(90 - camAngle*camAngleFactor);\r
} else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) {\r