sceneObjs[curObject].x += (x - startx) * sin(90 - camAngle*camAngleFactor);\r
sceneObjs[curObject].z += (x - startx) * cos(90 - camAngle*camAngleFactor);\r
} else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) {\r
sceneObjs[curObject].x += (x - startx) * sin(90 - camAngle*camAngleFactor);\r
sceneObjs[curObject].z += (x - startx) * cos(90 - camAngle*camAngleFactor);\r
} else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) {\r