} else {\r
glBegin(GL_QUADS);\r
glVertex3f(x1, 0.0, y1);\r
- glVertex3f(x1, 0.0, y2);\r
- glVertex3f(x2, 0.0, y2);\r
glVertex3f(x2, 0.0, y1);\r
+ glVertex3f(x2, 0.0, y2);\r
+ glVertex3f(x1, 0.0, y2);\r
glEnd();\r
}\r
\r
); \r
\r
\r
-GLfloat diffuse0[] = {1.0, 0.0, 0.0, 1.0};\r
-GLfloat ambient0[] = {1.0, 0.0, 0.0, 1.0};\r
-GLfloat specular0[] = {1.0, 0.0, 0.0, 1.0};\r
+GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0};\r
+GLfloat ambient0[] = {1.0, 1.0, 1.0, 1.0};\r
+GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0};\r
GLfloat light0_pos[] ={ 1.0, 2.0, 3,0, 1.0};\r
\r
glEnable(GL_LIGHT0);\r