(no commit message)
authorAsh Tyndall <[email protected]>
Sun, 9 Oct 2011 11:35:20 +0000 (19:35 +0800)
committerAsh Tyndall <[email protected]>
Sun, 9 Oct 2011 11:35:20 +0000 (19:35 +0800)
scene.c

diff --git a/scene.c b/scene.c
index c7db7d9..6441466 100644 (file)
--- a/scene.c
+++ b/scene.c
@@ -498,8 +498,16 @@ void display() {
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r
    glLoadIdentity();\r
 \r
-   glTranslatef(0.0f,0.0f,-5.0f); // Move into the Screen 10.0\r
+   glTranslatef(0.0f, 0.0f, 0.0f);\r
+   glBegin(GL_QUADS);\r
+     glVertex3f(-1.0f, 1.0f, 0.0f);\r
+     glVertex3f( 1.0f, 1.0f, 0.0f);\r
+     glVertex3f( 1.0f,-1.0f, 0.0f);\r
+     glVertex3f(-1.0f,-1.0f, 0.0f);\r
+   glEnd();\r
+\r
 \r
+   glTranslatef(0.0f,0.0f,-5.0f); // Move into the Screen 10.0\r
    glutSolidTeapot(1);\r
 \r
    glutSwapBuffers();\r
@@ -530,11 +538,11 @@ int main(int argc, char **argv) {
     glutInitWindowSize(500, 500);\r
     glutCreateWindow("Scene Editor");\r
 \r
-    glShadeModel(GL_SMOOTH);                        // Enables Smooth Shading\r
-    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);                   // Black Background\r
-    glClearDepth(1.0f);                         // Depth Buffer Setup\r
-    glEnable(GL_DEPTH_TEST);                        // Enables Depth Testing\r
-    glDepthFunc(GL_LEQUAL);                         // The Type Of Depth Test To Do\r
+    glShadeModel(GL_SMOOTH); // Enables Smooth Shading\r
+    glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background\r
+    glClearDepth(1.0f); // Depth Buffer Setup\r
+    glEnable(GL_DEPTH_TEST); // Enables Depth Testing\r
+    glDepthFunc(GL_LEQUAL);  // the type\r
 \r
     glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);          // Really Nice Perspective Calculations\r
 \r

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