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author
Ash Tyndall
<
[email protected]
>
Tue, 18 Oct 2011 07:27:50 +0000
(15:27 +0800)
committer
Ash Tyndall
<
[email protected]
>
Tue, 18 Oct 2011 07:27:50 +0000
(15:27 +0800)
scene.c
patch
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diff --git
a/scene.c
b/scene.c
index
19df7a5
..
d5b1665
100644
(file)
--- a/
scene.c
+++ b/
scene.c
@@
-535,7
+535,14
@@
void drawFloor() {
*/
\r
void display() {
\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
\r
*/
\r
void display() {
\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
\r
+
\r
+ glMatrixMode(GL_MODELVIEW);
\r
glLoadIdentity();
\r
glLoadIdentity();
\r
+ gluLookAt(
\r
+ 0.0, 8.0, 60.0, /* eye is at (0,8,60) */
\r
+ 0.0, 8.0, 0.0, /* center is at (0,8,0) */
\r
+ 0.0, 1.0, 0.0 /* up is in postivie Y direction */
\r
+ );
\r
\r
/* Reposition the light source. */
\r
lightPosition[0] = 12*cos(lightAngle);
\r
\r
/* Reposition the light source. */
\r
lightPosition[0] = 12*cos(lightAngle);
\r
@@
-580,15
+587,7
@@
void init() {
1.0, /* aspect ratio */
\r
0.0, /* Z near */
\r
900.0 /* Z far */
\r
1.0, /* aspect ratio */
\r
0.0, /* Z near */
\r
900.0 /* Z far */
\r
- );
\r
-
\r
- glMatrixMode(GL_MODELVIEW);
\r
- glLoadIdentity();
\r
- gluLookAt(
\r
- 0.0, 8.0, 60.0, /* eye is at (0,8,60) */
\r
- 0.0, 8.0, 0.0, /* center is at (0,8,0) */
\r
- 0.0, 0.0, 1.0 /* up is in postivie Y direction */
\r
- );
\r
+ );
\r
\r
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
\r
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor);
\r
\r
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
\r
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor);
\r
UCC
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