/* Zoom and rotate tracking */
GLfloat zoom = 0.0, rotate = 0.0, camAngle = 40.0;
GLfloat zoomFactor = 0.2, camRotateFactor = 0.5, camAngleFactor = 0.5;
-GLfloat leftrightFactor = 0.05, nearfarFactor = 0.1, bigsmallFactor = 0.6, updownFactor = 0.03, rotateFactor = 0.8, texscaleFactor = 0.2;
+GLfloat leftrightFactor = 0.05, nearfarFactor = 0.1, bigsmallFactor = 0.6;
+GLfloat updownFactor = 0.03, rotateFactor = 0.8, texscaleFactor = 0.2;
/* Beginning width, height */
int width = 700, height = 700;
/* Zoom and rotate tracking */
extern GLfloat zoom, rotate, camAngle;
extern GLfloat zoomFactor, camRotateFactor, camAngleFactor;
-extern GLfloat leftrightFactor, nearfarFactor, bigsmallFactor, updownFactor, rotateFactor, texscaleFactor;
+extern GLfloat leftrightFactor, nearfarFactor, bigsmallFactor;
+extern GLfloat updownFactor, rotateFactor, texscaleFactor;
/* Texture state tracking */
extern int currentGroundTexture, currentMeshTexture;