void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1)
{
// order is important... segfaults occur when screen (which inits GL) is not constructed first -_-
- DebugScript script;
+
- scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 12);
- //scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 18);
+ //scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 12);
+ scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 18);
scr.SetMouseHandler(RatCatcher);
- if (script_filename)
+ ifstream tmp;
+ istream * script_input = NULL;
+ if (script_filename != NULL)
{
- script.Load(script_filename);
+ if (strcmp(script_filename, "stdin") == 0)
+ script_input = &cin;
+ else
+ {
+ tmp.open(script_filename);
+ script_input = &tmp;
+ }
}
+ DebugScript script(script_input);
double total_cpu_time = 0;
double total_gpu_time = 0;
scr.DebugFontPrintF("Zoom: %s %%\n", Str(VReal(100)/VReal(view.GetBounds().w)).c_str());
//scr.DebugFontPrintF("Similar size: %s\n", HumanScale(view.GetBounds().w * VReal(22e-3)));
- #if 1
+ #if 0
scr.DebugFontPrintF("Rendered frame %lu\n", (uint64_t)frames);
scr.DebugFontPrintF("Lazy Rendering = %d\n", view.UsingLazyRendering());
- /*if (cpu_frame > 0 && total_cpu_time > 0)
+ if (cpu_frame > 0 && total_cpu_time > 0)
scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", cpu_frame*1e3, 1.0/cpu_frame, total_cpu_time,frames/total_cpu_time);
if (gpu_frame > 0 && total_gpu_time > 0)
scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time);
- */
+
if (real_frame > 0 && total_real_time > 0)
scr.DebugFontPrintF("[REALTIME] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time);