Attempt Shading + Bezier Bounds (hopefully) correct
authorSam Moore <matches@ucc.asn.au>
Thu, 14 Aug 2014 20:20:37 +0000 (04:20 +0800)
committerSam Moore <matches@ucc.asn.au>
Thu, 14 Aug 2014 20:20:37 +0000 (04:20 +0800)
commit2a1715c907ba3ccfb952e9630c3fe305655637e0
treeef45e62937f9605103278f106747b36461c80eee
parente88c1ef58e2446cf57d5f7b0d5d4e5bfff0b8c37
Attempt Shading + Bezier Bounds (hopefully) correct

Turns out I can't do high school calculus despite 4 years of Physics study.

The shading algorithm I envisioned has several rather hilarious
things wrong with it...

Although that 'j' does look damn good if you set the zoom *just* right...
src/bezier.cpp
src/bezier.h
src/document.cpp
src/objectrenderer.cpp
src/objectrenderer.h
src/screen.cpp
src/svg-tests/cubicbeziers.svg [new file with mode: 0644]
src/svg-tests/shape_pathonly.svg [new file with mode: 0644]

UCC git Repository :: git.ucc.asn.au