Implement Pointless Broken Things
authorSam Moore <matches@ucc.asn.au>
Wed, 16 Apr 2014 16:22:06 +0000 (00:22 +0800)
committerSam Moore <matches@ucc.asn.au>
Wed, 16 Apr 2014 16:22:06 +0000 (00:22 +0800)
Trying to overlay the screenshot on an existing bmp to make it easier to combine the outputs of
different implementations (ie: Recompile program with a different typedef instead of using templates).

Rendering the existing bmp is proving to be a pain.

This is also using ancient opengl.

Cannot see what is wrong. I get something in the window but it does not resemble the bmp I saved at all.
And then the screenshot of *that* is just totally black.

src/ipdf.h
src/main.cpp
src/main.h
src/screen.cpp
src/screen.h
src/view.cpp
src/view.h

index d6dc955..7150944 100644 (file)
@@ -35,6 +35,13 @@ namespace IPDF
                }
        };
 
+       struct Colour
+       {
+               float r; float g; float b; float a;
+               Colour() = default;
+               Colour(float _r, float _g, float _b, float _a) : r(_r), g(_g), b(_b), a(_a) {}
+       };
+
        struct Objects
        {
                std::vector<ObjectType> types;          
index 1b2073e..598de72 100644 (file)
@@ -4,20 +4,61 @@ int main(int argc, char ** argv)
 {      
        Document doc;
        srand(time(NULL));
-       if (argc > 1)
+
+       enum {OUTPUT_TO_BMP, LOOP} mode = LOOP;
+       
+       Rect bounds(0,0,1,1);
+       Colour c(0,0,0,1);
+       const char * output_to_bmp = NULL;
+       const char * input_filename = NULL;
+
+       int i = 0;
+       while (++i < argc)
        {
-               for (int i = 2; i < argc; ++i)
+               if (argv[i][0] != '-')
                {
-                       if (fork() == 0) doc.Load(argv[i]);
+                       input_filename = argv[i];
+                       continue;               
                }
-               doc.Load(argv[1]);
+               switch (argv[i][1])
+               {
+                       case 'o':
+                               mode = OUTPUT_TO_BMP;
+                               if (++i >= argc)
+                                       Fatal("No argument following -o switch");
+                               output_to_bmp = argv[i];
+                               break;
+                       case 'c':
+                       {
+                               Debug("Reading paint colour");
+                               for (int j = 1; j <= 4; ++j)
+                               {
+                                       if (i+j >= argc)
+                                               Fatal("No %d colour component following -c switch", j);
+                                       char * e;
+                                       float * comp = (j == 1) ? (&c.r) : ((j == 2) ? (&c.g) : ((j == 3) ? (&c.b) : &(c.a)));
+                                       *comp = strtof(argv[i+j], &e);
+                                       if (*e != '\0')
+                                               Fatal("Colour component %d not a valid float", j); 
+                               }
+                               i += 4;
+                               break;
+                       }
+               }       
+       }
+
+       if (input_filename != NULL)
+       {
+               doc.Load(input_filename);
        }
        else
        {
-               Debug("Add random object");
-               //doc.Add(RECT_FILLED, Rect(Random()*0.5, Random()*0.5, Random()*0.5, Random()*0.5));
-               doc.Add(RECT_FILLED, Rect(0.25,0.25, 0.5, 0.5));
+               doc.Add(RECT_FILLED, Rect(0.2,0.2,0.6,0.6));
        }
-       MainLoop(doc);
+
+       if (mode == LOOP)
+               MainLoop(doc, bounds, c);
+       else if (mode == OUTPUT_TO_BMP)
+               OverlayBMP(doc, output_to_bmp, bounds, c);
        return 0;
 }
index 63c68b3..afcffe8 100644 (file)
@@ -3,14 +3,27 @@
 #include "document.h"
 #include "view.h"
 #include "screen.h"
+#include <unistd.h>
 
 
 using namespace std;
 using namespace IPDF;
 
-inline void MainLoop(Document & doc)
+inline void OverlayBMP(Document & doc, const char * filename, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f))
 {
-       View view(doc);
+       View view(doc, bounds, c);
+       Screen scr;
+       //view.Render();
+       scr.RenderBMP(filename);
+       scr.Present();
+       //MainLoop(doc, bounds, c);
+       sleep(3);
+       scr.ScreenShot(filename);
+}
+
+inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f))
+{
+       View view(doc,bounds, c);
        Screen scr;
        scr.SetMouseHandler([&](int x, int y, int buttons, int wheel) // [?] wtf
        {
index e97995c..624e55d 100644 (file)
@@ -142,3 +142,55 @@ void Screen::ScreenShot(const char * filename) const
        delete [] pixels;
        Debug("Succeeded!");
 }
+
+/**
+ * Render a BMP
+ * NOT PART OF THE DOCUMENT FORMAT
+ */
+void Screen::RenderBMP(const char * filename) const
+{
+       SDL_Surface * bmp = SDL_LoadBMP(filename);
+       if (bmp == NULL)
+               Fatal("Failed to load BMP from %s - %s", filename, SDL_GetError());
+
+       int w = bmp->w;
+       int h = bmp->h;
+
+       GLenum texture_format; 
+       switch (bmp->format->BytesPerPixel)
+       {
+               case 4: //contains alpha
+                       texture_format = (bmp->format->Rmask == 0x000000FF) ? GL_RGBA : GL_BGRA;
+                       break;
+               case 3: //does not contain alpha
+                       texture_format = (bmp->format->Rmask == 0x000000FF) ? GL_RGB : GL_BGR;  
+                       break;
+               default:
+                       Fatal("Could not understand SDL_Surface format (%d colours)", bmp->format->BytesPerPixel);
+                       break;  
+       }
+       Debug("SDL_Surface %d BytesPerPixel, format %d (RGB = %d, BGR = %d, RGBA = %d, BGRA = %d)", bmp->format->BytesPerPixel, texture_format, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA);
+
+
+       GLuint texID;
+
+       glGenTextures(1, &texID);
+       glBindTexture(GL_TEXTURE_2D, texID);
+       glTexImage2D(GL_TEXTURE_2D, 0, bmp->format->BytesPerPixel, w, h, 0, texture_format, GL_UNSIGNED_BYTE, bmp->pixels);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+       glEnable(GL_TEXTURE_2D);
+       glBindTexture(GL_TEXTURE_2D, texID);
+
+       glBegin(GL_QUADS);
+               glTexCoord2i(0,0); glVertex2f(-0.5f*w, -0.5f*h);
+               glTexCoord2i(1,0); glVertex2f(0.5f*w, -0.5f*h);
+               glTexCoord2i(1,1); glVertex2f(0.5f*w, 0.5f*h);
+               glTexCoord2i(0,1); glVertex2f(-0.5*w,0.5*h);
+       glEnd();
+
+       glDisable(GL_TEXTURE_2D);
+
+       //SDL_FreeSurface(bmp); 
+}
index f5ae753..e641826 100644 (file)
@@ -45,6 +45,7 @@ namespace IPDF
                void SetMouseCursor(MouseCursors cursor);
 
                void ScreenShot(const char * filename) const;
+               void RenderBMP(const char * filename) const;
        private:
                void ResizeViewport(int width, int height);
                
index 2b6641a..cd4cc35 100644 (file)
@@ -80,10 +80,7 @@ void View::Render()
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
 
-
-
-
-       glColor4f(0.f,0.f,0.f,1.f);
+       glColor4f(m_colour.r, m_colour.g, m_colour.b, m_colour.a);
        glBegin(GL_QUADS);
        for (unsigned id = 0; id < m_document.ObjectCount(); ++id)
        {
index 4e2306a..24ae6d9 100644 (file)
@@ -9,7 +9,8 @@ namespace IPDF
        class View
        {
                public:
-                       View(Document & document) : m_document(document), m_bounds(0,0,1,1) {}
+                       View(Document & document, const Rect & bounds = Rect(0,0,1,1), const Colour & colour = Colour(0.f,0.f,0.f,1.f)) 
+                               : m_document(document), m_bounds(bounds), m_colour(colour) {}
                        virtual ~View() {}
 
                        void Render();
@@ -21,6 +22,7 @@ namespace IPDF
                        void DrawGrid();
                        Document & m_document;
                        Rect m_bounds;
+                       Colour m_colour;
        };
 }
 

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