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Bezier bounds rectangles are calculated correctly
author
Sam Moore
<
[email protected]
>
Thu, 14 Aug 2014 04:21:31 +0000
(12:21 +0800)
committer
Sam Moore
<
[email protected]
>
Thu, 14 Aug 2014 04:21:31 +0000
(12:21 +0800)
CPU rendering and SVG parsing uses absolute coordinates.
GPU rendering uses relative coordinates (relative to the bounding box).
The Objects struct stores the absolute bounding boxes now.
Previously it was just using {0,0,1,1} (and thus the GPU's relative coordinates were
equivelant to the CPU's absolute coordinates).
I might have fixed some other things but I can't remember.
No differences found
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