#Makefile
ARCH := $(shell uname -m)
-CXX = g++ -std=gnu++0x -Wall -Werror -Wshadow -pedantic -g
+# TODO: stb_truetype doesn't compile with some of these warnings.
+CXX = g++ -std=gnu++0x -g
+# -Wall -Werror -Wshadow -pedantic
MAIN = main.o
- OBJ = log.o document.o view.o screen.o vfpu.o stb_truetype.o
-OBJ = log.o real.o document.o view.o screen.o vfpu.o
++OBJ = log.o real.o document.o view.o screen.o vfpu.o stb_truetype.o
LIB_x86_64 = ../contrib/lib/libSDL2-2.0.so.0 -lGL
LIB_i386 = ../contrib/lib32/libSDL2-2.0.so.0 -lGL
TESTRPATH := $(TESTRPATH_$(ARCH))
CFLAGS := $(CFLAGS_$(ARCH))
-
+ DEF = -DREAL=1
LINKOBJ = $(OBJPATHS)
all : $(BIN)
+ single : DEF = -DREAL=0
+ single : $(BIN)
+
+ double : DEF = -DREAL=1
+ double : $(BIN)
+
+ # The tests will compile with the default REAL definition
+ # To change that you can run as `make DEFS="REAL=X" tests/<target>` where X is your chosen type
+ # But remember to make clean first.
tests/% : tests/%.cpp ../obj/tests/%.o $(LINKOBJ)
../obj/%.o : %.cpp
@mkdir -p $(dir $@)
- $(CXX) $(CFLAGS) -c -MMD -o $@ $<
+ $(CXX) $(CFLAGS) $(DEF) -c -MMD -o $@ $<
-include $(DEPS)
{
View view(doc, bounds, c);
Screen scr;
- scr.RenderBMP(input);
+ if (input != NULL)
+ scr.RenderBMP(input);
view.Render();
+ if (output != NULL)
+ scr.ScreenShot(output);
scr.Present();
- sleep(5);
- scr.RenderBMP(input);
- view.Render();
- scr.ScreenShot(output);
}
inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f))
{
View view(doc,bounds, c);
Screen scr;
+ scr.DebugFontInit("DejaVuSansMono.ttf");
scr.SetMouseHandler([&](int x, int y, int buttons, int wheel) // [?] wtf
{
static bool oldButtonDown = false;
static int oldx, oldy;
+ if (buttons > 1 && !oldButtonDown)
+ {
+ oldButtonDown = true;
+ view.ToggleGPUTransform();
+ oldx = x;
+ oldy = y;
+ return;
+ }
if (buttons && !oldButtonDown)
{
// We're beginning a drag.
}
);
+ double init_time = SDL_GetPerformanceCounter();
while (scr.PumpEvents())
{
scr.Clear();
view.Render();
+ scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS)\n", (SDL_GetPerformanceCounter() - init_time)* 1000.0/SDL_GetPerformanceFrequency(), SDL_GetPerformanceFrequency()/(SDL_GetPerformanceCounter() - init_time));
+ scr.DebugFontPrintF("View bounds: (%f, %f) - (%f, %f)\n", view.GetBounds().x, view.GetBounds().y, view.GetBounds().w, view.GetBounds().h);
+ if (view.UsingGPUTransform())
+ {
+ scr.DebugFontPrint("Doing coordinate transform on the GPU.\n");
+ }
+ else
+ {
+ scr.DebugFontPrint("Doing coordinate transform on the CPU.\n");
+ }
scr.Present();
+ init_time = SDL_GetPerformanceCounter();
}
}
#include "common.h"
- namespace IPDF
- {
+ #define REAL_SINGLE 0
+ #define REAL_DOUBLE 1
+
+ #ifndef REAL
+ #error "REAL was not defined!"
+ #endif
- //#define REAL_SINGLE
- #define REAL_DOUBLE
- //#define REAL_HALF
-
+ namespace IPDF
+ {
+ extern const char * g_real_name[];
- #ifdef REAL_SINGLE
+ #if REAL == REAL_SINGLE
typedef float Real;
inline float Float(Real r) {return r;}
- #elif defined REAL_DOUBLE
+ #elif REAL == REAL_DOUBLE
typedef double Real;
inline double Float(Real r) {return r;}
- #endif
+ #else
+ #error "Type of Real unspecified."
+ #endif //REAL
+
}
#endif //_REAL_H
#include "screen.h"
#include "SDL_opengl.h"
+ #include <fcntl.h> // for access(2)
+ #include <unistd.h> // for access(2)
using namespace IPDF;
using namespace std;
{
glClearColor(r,g,b,a);
glClear(GL_COLOR_BUFFER_BIT);
+ DebugFontClear();
}
void Screen::ResizeViewport(int width, int height)
m_last_mouse_y = evt.button.y;
if (m_mouse_handler)
{
- m_mouse_handler(evt.button.x, evt.button.y, evt.button.state, 0);
+ m_mouse_handler(evt.button.x, evt.button.y, evt.button.state?evt.button.button:0, 0);
}
break;
case SDL_MOUSEWHEEL:
filename[0] = (char)evt.key.keysym.sym;
ScreenShot(filename);
}
+ break;
}
default:
break;
unsigned char * pixels = new unsigned char[w*h*4];
if (pixels == NULL)
Fatal("Failed to allocate %d x %d x 4 = %d pixel array", w, h, w*h*4);
- glReadBuffer(GL_FRONT);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
-
for (int y = 0; y < h; ++y)
{
glReadPixels(0,h-y-1,w, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[y*w*4]);
*/
void Screen::RenderBMP(const char * filename) const
{
+ if (access(filename, R_OK) == -1)
+ {
+ Error("No such file \"%s\" - Nothing to render - You might have done this deliberately?", filename);
+ return;
+ }
SDL_Surface * bmp = SDL_LoadBMP(filename);
if (bmp == NULL)
Fatal("Failed to load BMP from %s - %s", filename, SDL_GetError());
glDisable(GL_TEXTURE_2D);
SDL_FreeSurface(bmp);
}
+
+void Screen::DebugFontInit(const char *name, float font_size)
+{
+ unsigned char font_atlas_data[1024*1024];
+ FILE *font_file = fopen(name, "rb");
+ fseek(font_file, 0, SEEK_END);
+ size_t font_file_size = ftell(font_file);
+ fseek(font_file, 0, SEEK_SET);
+ unsigned char *font_file_data = (unsigned char*)malloc(font_file_size);
+ fread(font_file_data, 1, font_file_size, font_file);
+ fclose(font_file);
+ stbtt_BakeFontBitmap(font_file_data,0, font_size, font_atlas_data,1024,1024, 32,96, m_debug_font_rects);
+ free(font_file_data);
+ glGenTextures(1, &m_debug_font_atlas);
+ glBindTexture(GL_TEXTURE_2D, m_debug_font_atlas);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 1024,1024, 0, GL_ALPHA, GL_UNSIGNED_BYTE, font_atlas_data);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ m_debug_font_size = font_size;
+}
+
+void Screen::DebugFontClear()
+{
+ m_debug_font_x = m_debug_font_y = 0;
+ DebugFontPrint("\n");
+}
+
+void Screen::DebugFontPrint(const char* str)
+{
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(0,ViewportWidth(), ViewportHeight(), 0, -1, 1);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+
+
+
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBindTexture(GL_TEXTURE_2D, m_debug_font_atlas);
+ glBegin(GL_QUADS);
+ while (*str) {
+ if (*str >= 32 && *str < 128) {
+ stbtt_aligned_quad q;
+ stbtt_GetBakedQuad(m_debug_font_rects, 1024,1024, *str-32, &m_debug_font_x,&m_debug_font_y,&q,1);
+ glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y0);
+ glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y0);
+ glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y1);
+ glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y1);
+ }
+ else if (*str == '\n')
+ {
+ m_debug_font_x = 0;
+ m_debug_font_y += m_debug_font_size;
+ }
+ ++str;
+ }
+ glEnd();
+ glDisable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+}
+
+void Screen::DebugFontPrintF(const char *fmt, ...)
+{
+ char buffer[BUFSIZ];
+ va_list va;
+ va_start(va, fmt);
+ vsnprintf(buffer, BUFSIZ, fmt,va);
+ va_end(va);
+ DebugFontPrint(buffer);
+}
y *= m_bounds.h;
m_bounds.x += x;
m_bounds.y += y;
+ Debug("View Bounds => %s", m_bounds.Str().c_str());
}
void View::ScaleAroundPoint(Real x, Real y, Real scaleAmt)
{
+ // x and y are coordinates in the window
// Convert to local coords.
x *= m_bounds.w;
y *= m_bounds.h;
x += m_bounds.x;
y += m_bounds.y;
- Debug("Mouse wheel event %f %f %f\n", Float(x), Float(y), Float(scaleAmt));
+ //Debug("Mouse wheel event %f %f %f\n", Float(x), Float(y), Float(scaleAmt));
Real top = y - m_bounds.y;
Real left = x - m_bounds.x;
m_bounds.y = y - top;
m_bounds.w *= scaleAmt;
m_bounds.h *= scaleAmt;
+ Debug("View Bounds => %s", m_bounds.Str().c_str());
}
+Rect View::TransformToViewCoords(const Rect& inp) const
+{
+ Rect out;
+ out.x = (inp.x - m_bounds.x) / m_bounds.w;
+ out.y = (inp.y - m_bounds.y) / m_bounds.h;
+
+ out.w = inp.w / m_bounds.w;
+ out.h = inp.h / m_bounds.h;
+ return out;
+}
+
void View::DrawGrid()
{
// Draw some grid lines at fixed pixel positions
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- glOrtho(Float(m_bounds.x), Float(m_bounds.x)+Float(m_bounds.w), Float(m_bounds.y) + Float(m_bounds.h), Float(m_bounds.y), -1.f, 1.f);
+ if (m_use_gpu_transform)
+ {
+ glOrtho(Float(m_bounds.x), Float(m_bounds.x)+Float(m_bounds.w), Float(m_bounds.y) + Float(m_bounds.h), Float(m_bounds.y), -1.f, 1.f);
+ }
+ else
+ {
+ glOrtho(0,1,1,0,-1,1);
+ }
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
{
if (m_document.m_objects.types[id] != RECT_FILLED)
continue;
- Rect obj_bounds = m_document.m_objects.bounds[id];
+ Rect obj_bounds;
+ if (m_use_gpu_transform)
+ {
+ obj_bounds = m_document.m_objects.bounds[id];
+ }
+ else
+ {
+ obj_bounds = TransformToViewCoords(m_document.m_objects.bounds[id]);
+ }
glVertex2f(Float(obj_bounds.x), Float(obj_bounds.y));
glVertex2f(Float(obj_bounds.x) + Float(obj_bounds.w), Float(obj_bounds.y));
glVertex2f(Float(obj_bounds.x) + Float(obj_bounds.w), Float(obj_bounds.y) + Float(obj_bounds.h));
{
if (m_document.m_objects.types[id] != RECT_OUTLINE)
continue;
- Rect obj_bounds = m_document.m_objects.bounds[id];
+ Rect obj_bounds;
+ if (m_use_gpu_transform)
+ {
+ obj_bounds = m_document.m_objects.bounds[id];
+ }
+ else
+ {
+ obj_bounds = TransformToViewCoords(m_document.m_objects.bounds[id]);
+ }
glBegin(GL_LINE_LOOP);
glVertex2f(Float(obj_bounds.x), Float(obj_bounds.y));
glVertex2f(Float(obj_bounds.x) + Float(obj_bounds.w), Float(obj_bounds.y));
{
public:
View(Document & document, const Rect & bounds = Rect(0,0,1,1), const Colour & colour = Colour(0.f,0.f,0.f,1.f))
- : m_document(document), m_bounds(bounds), m_colour(colour), m_use_gpu_transform(false) {}
- : m_document(document), m_bounds(bounds), m_colour(colour)
++ : m_document(document), m_bounds(bounds), m_colour(colour), m_use_gpu_transform(false)
+ {
+ Debug("View Created - Bounds => {%s}", m_bounds.Str().c_str());
+ }
virtual ~View() {}
void Render();
void Translate(Real x, Real y);
void ScaleAroundPoint(Real x, Real y, Real scaleAmt);
+
+ Rect TransformToViewCoords(const Rect& inp) const;
+
+ const Rect& GetBounds() const { return m_bounds; }
+
+ const bool UsingGPUTransform() const { return m_use_gpu_transform; }
+ void ToggleGPUTransform() { m_use_gpu_transform = (!m_use_gpu_transform); }
private:
void DrawGrid();
+ bool m_use_gpu_transform;
Document & m_document;
Rect m_bounds;
Colour m_colour;