Add quadtree back to the Makefile
[ipdf/code.git] / src / bezier.h
2014-09-11 David GowMerge branch 'master' of
2014-09-11 David GowBecause merging is going to be fun.
2014-09-10 Sam MooreAdd MPFRC++ mpreal type
2014-09-04 Sam MooreFix compiling with non doubles
2014-09-04 David Gow// there is no elegance here. only sleep deprivation...
2014-09-02 Sam MooreCompositing on CPU sort of kind of works if we ignore...
2014-09-01 Sam MooreClassify Beziers, use DeCasteljau for CPU renderer
2014-08-28 Sam MooreCareful, you may have to shade your eyes
2014-08-28 David GowMostly working, optimize curves completely within nodes.
2014-08-28 David GowSlighlymoreworkingish
2014-08-27 David GowInfinite Quadtree precision now works with some Béziers
2014-08-26 Sam MooreA Song of Floodfills and Segfaults
2014-08-25 David GowMerge branch 'master' of
2014-08-25 Sam MooreShading still doesn't work
2014-08-25 David GowSome half-done quadtree experiments.
2014-08-21 David GowBéziers magically work with the QuadTree (sometimes)
2014-08-21 David GowMore broken quadtree monstrosity.
2014-08-20 David GowTotally break Quadtree Béziers.
2014-08-20 David GowAdded a Bezier::ReParametrise() function.
2014-08-18 Sam MooreMerge branch 'master' of
2014-08-18 David GowTerrible hacky SolveCubic.
2014-08-14 Sam MooreAttempt Shading + Bezier Bounds (hopefully) correct
2014-08-14 Sam MooreMake bezier control point coordinates relative
2014-08-14 Sam MooreBezier bounds rectangles are calculated correctly
2014-08-07 Sam MooreMerge branch 'master' of
2014-08-07 Sam MooreCubic Beziers and more SVG stuff
2014-08-05 David GowFix Bézier CPU rendering.
2014-06-18 Sam MooreThe Béziers are quadratic not cubic...
2014-06-18 Sam MooreBéziers

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