-It is not entirely clear how well supported the IEEE-754 standard for floating point computation is amongst GPUs\footnote{Informal technical articles are abundant on the internet --- Eg: Regarding the Dolphin Wii GPU Emulator: \url{https://dolphin-emu.org/blog} (accessed 2014-05-22)}. Although the OpenGL API does use IEEE-754 number representations, research by Hillesland and Lastra in 2004 suggested that many GPUs were not internally compliant with the standard\cite{hillesland2004paranoia}. In Section \ref{} we illustrate how the use of
+It is not entirely clear how well supported the IEEE-754 standard for floating point computation is amongst GPUs\footnote{Informal technical articles are abundant on the internet --- Eg: Regarding the Dolphin Wii GPU Emulator: \url{https://dolphin-emu.org/blog} (accessed 2014-05-22)}. Although the OpenGL API does use IEEE-754 number representations, research by Hillesland and Lastra in 2004 suggested that many GPUs were not internally compliant with the standard\cite{hillesland2004paranoia}.
+
+To test this assertion, Figure \ref{gpufloats.pdf} was produced with an early version of the IPDF software which will be discussed in Chapter \ref{Process}. The Figure was created jointly with Gow and is also discussed in their work \cite{thesisGow}.
+
+\begin{figure}[H]
+ \centering
+ \includegraphics[width=0.6\textwidth]{figures/gpufloats.pdf}
+ \caption{CPU and GPU evaluation of $x^2 + y^2 < 1$ (black) at $\approx 10^6$ magnification} \label{gpufloats.pdf}
+\end{figure}